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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,873online PAX96,161playing OCC3,898with players WIPED 3H387
MODModded traffic
Callsign

TST6656=

R2 Test Server

Online 195.18.27.189:35007 checked 12m ago

moddedoxide
Clearance · join
Players now 0/ 250 0% full
7-day average0peak 2
Rank#6,656top 30%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.511.5217:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

The first 48 hours of its last wipes

Fri 2 OctSun 13 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:05 UTC27d ago 1 – running 0
Sun 13 Sep, 13:42 UTC46d ago 1 halved by day 6 18.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 166/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 123/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 185/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 81/700
  5. 05MOD
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    Players 258/700
  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 84 on average RustSpain.com | EU Main
    Players 349/350
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does R2 Test Server appear in Rust Tracker lists and filters?

On Rust Tracker, R2 Test Server sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does R2 Test Server carry, and what do they mean?

These tags are published by R2 Test Server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp250 (Max players): 250 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs167058 (Build): Build: 167058; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Who operates R2 Test Server?

Same operator, most likely: R2 Test Server publishes a r2rust.com hostname, and 2 other servers we track publish it as well.

Wipe Schedule

What happens on R2 Test Server on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 12 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 6.

On what schedule does R2 Test Server wipe?

Too few wipes on record for R2 Test Server to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 27 days 9 hours.

Location and Status

Is R2 Test Server up, and how does its uptime hold?

R2 Test Server is up and online at this moment. The uptime it reports puts the last restart about 11 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is R2 Test Server on?

Rust network protocol 2635 and build 167058 is the build on R2 Test Server; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Is R2 Test Server holding performance?

Server fps held an average of 235 across the last 48 hours, never below 213. Peak entity count: 137,354, covering buildings, deployables and all else in the world. It drew as much as 3,992 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

What location is R2 Test Server hosted in?

Nothing on region from R2 Test Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 195.18.27.189:35007.

Player Count

How many players are on R2 Test Server right now?

R2 Test Server is at 0 players, capacity 250. Over seven days: average 0, peak 2 players. Peak traffic in the last 48 hours came at 03:00 UTC, averaging 2 players.

What rank does R2 Test Server carry among Rust servers?

Top 30% of all ranked servers, and #6,656 on seven-day player hours: R2 Test Server.

Map and Rules

Which settings and rules are confirmed on R2 Test Server?

The name of R2 Test Server carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on R2 Test Server?

A procedural map of size 4,750 runs on R2 Test Server, generated by the game from seed 1234. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

Connect

What is the way to join R2 Test Server?

To connect: start Rust, press F1, enter client.connect 195.18.27.189:35007 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2635,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp250
Max players 250 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs167058
Build Build: 167058.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.