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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,790online PAX66,598playing OCC3,624with players WIPED 3H126
MODModded traffic
Callsign

RLP1658↓

RolePlayRust #1

Online 185.158.112.236:10000 checked 9m ago

moddedoxide
Clearance · join
Players now 3/ 10 30% full
7-day average3peak 11
Rank#1,658top 7%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0246822:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak20players, last three wipes
crowd held0%else halves by day 9

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:26 UTC12d ago 18 – running 3
Thu 1 Oct, 19:31 UTC FW27d ago 24+1 queue halved by day 6 14.8 days 1
Thu 17 Sep, 19:05 UTC41d ago 17+1 queue halved by day 12 14 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does RolePlayRust #1 appear in Rust Tracker lists and filters?

On Rust Tracker, RolePlayRust #1 sits in these lists: Modded servers, tracked live and Roleplay Rust servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on RolePlayRust #1?

These tags are published by RolePlayRust #1 for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts20 (Group limit): No team may exceed 20; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on RolePlayRust #1 when wipe day lands?

Recent wipes averaged a peak of 20 players. The peak on the latest wipe came 3 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 9.

When does RolePlayRust #1 wipe?

No next wipe to predict for RolePlayRust #1, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 12 days 7 hours.

Server Details

Is RolePlayRust #1 up, and how does its uptime hold?

Tracking shows RolePlayRust #1 online as of now. By its own uptime figure, the last restart was roughly 20 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on RolePlayRust #1?

Confirmed for RolePlayRust #1: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

How smoothly does RolePlayRust #1 run?

For the last 48 hours it averaged 78 server fps; the floor was 3. Maximum entities carried: 146,938, from buildings and deployables to everything else. It drew as much as 4,203 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

What location is RolePlayRust #1 hosted in?

Region: none published by RolePlayRust #1. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 185.158.112.236:10000.

Population

Is RolePlayRust #1 busy?

RolePlayRust #1 is at 3 players, capacity 10. Seven-day average 3 players; peak 11. Peak traffic in the last 48 hours came at 17:00 UTC, averaging 8 players.

How does RolePlayRust #1 compare in the rankings?

Top 7% of all ranked servers, and #1,658 on seven-day player hours: RolePlayRust #1.

Settings

Which settings and rules are confirmed on RolePlayRust #1?

The name of RolePlayRust #1 carries no gather rate. 20 players is the group cap. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on RolePlayRust #1?

A procedural map of size 4,500 runs on RolePlayRust #1, generated by the game from seed 2147483647. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

How do you get onto RolePlayRust #1?

Open the console in Rust with F1 after starting the game, then type client.connect 185.158.112.236:10000. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://rprust.gamestores.app/.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Capacity: 10 slots.
ts20
Group limit No team may exceed 20.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.