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Rust TrackerRTRC · Radar control
ATIS RTRC INFO P SRV11,672online PAX47,205playing OCC2,988with players WIPED 3H97
VANVanilla traffic
Callsign

RST9971=

Rusty Test Server

Online 184.170.202.190:25565 checked 9m ago

monthly wipes vanilla
Clearance · join
Players now 0/ 15 0% full
7-day average0peak 2
Rank#9,971top 45%
Last wipe15h agomonthly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
00.511.5203:0012:0022:0007:0016:0001:00Wiped Thu 29 Oct, 11:04 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040003:0012:0022:0007:0016:0001:00Wiped Thu 29 Oct, 11:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h.

The force wipe · high confidence

usual gap3.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 1

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 25 OctTue 29 SepThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:04 UTC15h ago – – running 0
Sun 25 Oct, 22:58 UTC4d ago 1 halved by day 1 3.5 days 0
Tue 29 Sep, 00:12 UTC31d ago 3 halved by day 1 26.9 days 0
Thu 24 Sep, 16:24 UTC35d ago 1 held half 4.3 days 0
Tue 22 Sep, 00:54 UTC38d ago 0 – 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · monthly · 321 on average Rustoria.co - EU East Long
    Players 78/200
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 213 on average Rusty Moose |EU Monthly|
    Players 38/200
  3. 03COM
    Callsign FCP016EU · groups of 8+ · monthly · 162 on average [EU] Facepunch 1
    Players 53/400
  4. 04COM
    Callsign FCP016EU · groups of 8+ · monthly · 159 on average [EU East] Facepunch 4
    Players 22/350
  5. 05COM
    Callsign RST018EU · groups of 16+ · monthly · 124 on average Rustafied.com - EU Long - Large
    Players 32/100
  6. 06COM
    Callsign RST010NA · groups of 16+ · monthly · 123 on average Rustopia.gg - US Large
    Players 150/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Rusty Test Server?

On Rust Tracker, Rusty Test Server sits in these lists: Community servers, no tags and Vanilla Rust servers, tracked live. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Which tags does Rusty Test Server carry, and what do they mean?

Listed for the server browser to read, Rusty Test Server publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp15 (Max players): Capacity: 15 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2636 (Protocol): Join only if your game is on protocol 2636; cs169629 (Build): The game build is 169629; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on Rusty Test Server when wipe day lands?

At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 33% of its recent wipes. By day 1 the crowd dropped below half where it did not hold.

Which wipe times are confirmed for Rusty Test Server?

Once a month is the wipe rate at Rusty Test Server, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 15 hours since this world was made. Its tags carry a monthly wipe schedule.

Server Details

Is Rusty Test Server up, and how does its uptime hold?

Right now Rusty Test Server is online. The uptime it reports puts the last restart about 14 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is Rusty Test Server running?

Rust network protocol 2636 and build 169629 on Linux is what Rusty Test Server runs. Steam updates it for you; your game must share the protocol to join.

How smoothly does Rusty Test Server run?

Server fps held an average of 165 across the last 48 hours, never below 104. Peak entity count: 127,000, covering buildings, deployables and all else in the world. It drew as much as 3,105 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Rusty Test Server sit?

No region is published by Rusty Test Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 184.170.202.190:25565.

Population

What is the player count on Rusty Test Server?

Slots 15; players on board 0: that is Rusty Test Server now. Peak of 2 in the last seven days, average 0 players. At 11:00 UTC it drew its highest average of the last 48 hours: 2 players.

How does Rusty Test Server compare in the rankings?

Top 45% of all ranked servers, and #9,971 on seven-day player hours: Rusty Test Server.

Settings

Which settings and rules are confirmed on Rusty Test Server?

No gather rate appears in Rusty Test Server's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. Vanilla is its own label: as Facepunch ships it: rates, kits and rules are unchanged. VAC is on, Valve's anti-cheat.

Which map is confirmed for Rusty Test Server?

The map on Rusty Test Server is procedural, size 4,750, seed 2107397758, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto Rusty Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 184.170.202.190:25565. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp15,ptrak,$r?,v2636,^m,^v,gmrust,cs169629,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp15
Max players Capacity: 15 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2636
Protocol Join only if your game is on protocol 2636.
cs169629
Build The game build is 169629.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.