OLD6584=
Old Souls PVE AU
Online OC 180.150.91.79:28050 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 69% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h.
The force wipe · high confidence
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:13 UTC FW27d ago | 4 | – | running | 0 |
| Thu 1 Oct, 10:50 UTC27d ago | 4 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 8/200
-
02MODPlayers 5/200
-
03MODPlayers 5/100
-
04MODPlayers 1/50
-
05MODPlayers 1/40
-
06PVEPlayers 3/50
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Old Souls PVE AU?
PvE servers, tracked live, Oceania servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include Old Souls PVE AU. On the server list, these filters bring it up: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Old Souls PVE AU?
The game's server browser reads these tags from Old Souls PVE AU: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; OC (Oceania): Server browser: listed under Oceania. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What should you expect on Old Souls PVE AU when wipe day lands?
At their busiest, recent wipes averaged 4 players. 15 hours after the latest wipe, the crowd peaked.
When does Old Souls PVE AU wipe?
The only wipe at Old Souls PVE AU is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 27 days 6 hours. A monthly wipe schedule is published in its tags.
Location and Status
What is the uptime on Old Souls PVE AU, and is it online?
Old Souls PVE AU is up and online at this moment. The uptime it reports puts the last restart about 5 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on Old Souls PVE AU?
Rust network protocol 2635 and build 168909 is the build on Old Souls PVE AU; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
What is performance like on Old Souls PVE AU?
For the last 48 hours it averaged 43 server fps; the floor was 1. Maximum entities carried: 237,048, from buildings and deployables to everything else. Memory peaked at 5,685 MB. Players feel lag when fps drops and the entity count climbs.
What location is Old Souls PVE AU hosted in?
The OC tag places Old Souls PVE AU in Oceania, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 180.150.91.79:28050.
Population
What is the player count on Old Souls PVE AU?
Slots 50; players on board 0: that is Old Souls PVE AU now. Seven-day average 0 players; peak 2. Busiest window in 48 hours: 00:00 UTC, 1 players on average.
How does Old Souls PVE AU compare in the rankings?
Old Souls PVE AU places #6,584 on seven-day player hours, #141 in Oceania and in the top 30% of all ranked servers.
Settings
Which settings and rules are confirmed on Old Souls PVE AU?
The name of Old Souls PVE AU carries no gather rate. Up to 8 players per group, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
What map is Old Souls PVE AU on?
A procedural map of size 6,000 runs on Old Souls PVE AU, generated by the game from seed 6543523. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
Which steps join Old Souls PVE AU?
Open the console in Rust with F1 after starting the game, then type client.connect 180.150.91.79:28050. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://discord.com/invite/SQEEQUARS4.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.