STL15351
Stillwater Testing
Offline 168.100.162.13:29015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 00:30 UTC12d ago | 2 | – | running | 0 |
| Mon 5 Oct, 18:31 UTC23d ago | 3 | halved by day 7 | 11.2 days | 2 |
| Thu 1 Oct, 15:42 UTC27d ago | 1 | held half | 4.1 days | 0 |
| Thu 1 Oct, 06:00 UTC27d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 17:57 UTC30d ago | 2 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 41/500
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02MODPlayers 135/100
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03MODPlayers 59/225
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04MODPlayers 19/700
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05MODPlayers 3/200
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06MODPlayers 5/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Stillwater Testing?
These Rust Tracker lists carry Stillwater Testing: Modded servers, tracked live. It comes up under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that Stillwater Testing is listed under?
Listed for the server browser to read, Stillwater Testing publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp40 (Max players): Slots: 40; ts30 (Group limit): No team may exceed 30; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Who operates Stillwater Testing?
Same operator, most likely: Stillwater Testing publishes a stillwatershores.org hostname, and 1 other server we track publishes it as well.
Wipe Times
What should you expect on Stillwater Testing when wipe day lands?
Recent wipes averaged a peak of 2 players. 2 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 33% of its recent wipes. In the other cases, half the peak was lost by day 4.
When does Stillwater Testing wipe?
Irregular wipe times at Stillwater Testing: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 12 days 5 hours.
Location and Status
How reliable is Stillwater Testing, and is it online now?
Offline: Stillwater Testing confirmed offline, last seen 4 days 7 hours ago. Uptime stood at 42% for the last 7 full days, 71 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
What Rust version is Stillwater Testing on?
Rust network protocol 2634 and build 167781 is the build on Stillwater Testing; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
Which location is Stillwater Testing in?
No region is published by Stillwater Testing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 168.100.162.13:29015.
Player Count
What is the player count on Stillwater Testing?
Last seen 4 days 7 hours ago; Stillwater Testing is offline at present. Seven-day average for this server: 0 players.
What rank does Stillwater Testing carry among Rust servers?
Seven-day player hours put Stillwater Testing at #15,351, within the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Stillwater Testing?
The name of Stillwater Testing carries no gather rate. 30 players is the group cap. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.
Which map is loaded on Stillwater Testing?
A procedural map of size 5,000 runs on Stillwater Testing, generated by the game from seed 1383972055. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.
Connect
How do you get onto Stillwater Testing?
Open the console in Rust with F1 after starting the game, then type client.connect 168.100.162.13:29015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts30
Game
gmrust
mp40
ts30
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.