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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,722online PAX61,093playing OCC3,368with players WIPED 3H184
MODModded traffic
Callsign

HRD15323=

Hard

Offline 162.222.17.4:30031 checked 11h ago

moddedcarbonpve
Clearance · join
Players now 0/ ?
7-day average0peak –
Rank#15,323top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123401:0005:0010:0014:0020:0000:00

Hourly average and peak, UTC.

Server performance

01020304001:0005:0010:0014:0020:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:47 UTC8d ago 0 – running 0
Sat 17 Oct, 08:07 UTC12d ago 0 – 3.3 days 0
Sat 3 Oct, 16:40 UTC25d ago 1 halved by day 1 13.6 days 0
Fri 2 Oct, 11:22 UTC26d ago 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC27d ago 1 – 1 days 1
Thu 1 Oct, 05:28 UTC28d ago 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC37d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC54d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BRT016NA · no group limit · biweekly · 253 on average [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 111/2000
  2. 02MOD
    Callsign BRT016EU · no group limit · biweekly · 242 on average [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 166/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 107 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 23/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 58 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 78/200
  5. 05MOD
    Callsign RLC015groups of 30+ · monthly · 54 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
    Players 7/300
  6. 06MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 50 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 48/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Hard?

On Rust Tracker, Hard sits in these lists: PvE servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags does Hard carry, and what do they mean?

The game's server browser reads these tags from Hard: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots on this server; ts16 (Group limit): Team limit: 16; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^p (PvE): No player fights — the world is the danger; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Who operates Hard?

Hard publishes a japantokyo.jp hostname. 3 other servers we track do too, so the same operator most likely runs them.

Wipe Times

What happens on Hard on wipe day?

Recent wipes averaged a peak of 0 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.

On what schedule does Hard wipe?

No next wipe to predict for Hard, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 27 days 2 hours since this world was made.

Location and Status

What is the uptime on Hard, and is it online?

Offline: Hard confirmed offline, last seen 11 hours ago. By its own uptime figure, the last restart was roughly 22 hours ago. 17% uptime over the last 7 full days, with 28 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

What Rust version is Hard on?

Rust network protocol 2635 and build 168909 is the build on Hard; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Is Hard holding performance?

Server fps held an average of 30 across the last 48 hours, never below 30. Buildings, deployables and the rest of the world took it to a maximum of 236,189 entities. Memory peaked at 8,993 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Hard in?

No region is published by Hard. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 162.222.17.4:30031.

Player Count

Is Hard busy?

Last seen 11 hours ago; Hard is offline at present. Seven-day average for this server: 0 players.

What rank does Hard carry among Rust servers?

Top 69% of all ranked servers, and #15,323 on seven-day player hours: Hard.

Map and Rules

Which settings and rules are confirmed on Hard?

No gather rate appears in Hard's name. 16 players is the group cap. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. Off: VAC, Valve's anti-cheat.

Which map is loaded on Hard?

A procedural map of size 5,500 runs on Hard, generated by the game. Its map goes by the name Custom Map.

Connect

What is the way to join Hard?

To connect: start Rust, press F1, enter client.connect 162.222.17.4:30031 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players 0 slots on this server.
ts16
Group limit Team limit: 16.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.