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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H42
MODModded traffic
Callsign

LNG12620=

Long Hours

Online 157.85.91.42:28015 checked 2h ago

teams off moddedoxidehardcore
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#12,620top 57%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

025507510020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:20 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign THL021no group limit · 8 on average TheLastOfRust Hardcore PvE Zombie Survival
    Players 1/100
  2. 02MOD
    Callsign NKK026NA · no group limit · biweekly · 3 on average Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
    Players 1/50
  3. 03MOD
    Callsign ALN016OC · no group limit · biweekly · 2 on average Alone & Afraid
    Players 1/50
  4. 04MOD
    Callsign LTM020SA · groups of 15+ · biweekly · 2 on average [BR/LATAM] Evolution PVE | Hardcore Zombie Survival
    Players 2/50
  5. 05MOD
    Callsign THL037no group limit · 2 on average TheLastOfRust Premium Hardcore PvE Zombie Survival
    Players 1/100
  6. 06MOD
    Callsign SHC102no group limit · 157 on average ShockRust | Blue | NoLimit
    Players 205/500
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Long Hours?

On Rust Tracker, Long Hours sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

How should you read the tags on Long Hours?

The game's server browser reads these tags from Long Hours: gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): Slots: 50; ts0 (Group limit): Teams: off; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on Long Hours on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 1 hours after it.

On what schedule does Long Hours wipe?

Long Hours's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 6 days 10 hours since this world was made.

Location and Status

What is the uptime on Long Hours, and is it online?

Tracking shows Long Hours online as of now. About 6 days 6 hours ago it restarted last, based on reported uptime. 136 of 168 hours up over the last 7 full days: 81% uptime. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is Long Hours on?

Rust network protocol 2634 and build 167781 on Linux is what Long Hours runs. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Long Hours?

Server fps held an average of 74 across the last 48 hours, never below 61. Maximum entities carried: 200,317, from buildings and deployables to everything else. It drew as much as 9,049 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is Long Hours in?

Region: none published by Long Hours. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 157.85.91.42:28015.

Population

Is Long Hours busy?

Long Hours is at 0 players, capacity 50. Over seven days: average 0, peak 1 players.

Where does Long Hours sit in the server rankings?

Top 57% of all ranked servers, and #12,620 on seven-day player hours: Long Hours.

Settings

Which settings and rules are confirmed on Long Hours?

No gather rate appears in Long Hours's name. The group limit is not published. hardcore is the game mode, Facepunch's toughest setting. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

What map is Long Hours on?

A procedural map of size 6,000 runs on Long Hours, generated by the game.

How to Join

What is the way to join Long Hours?

Open the console in Rust with F1 after starting the game, then type client.connect 157.85.91.42:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167781,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp50
Max players Slots: 50.
ts0
Group limit Teams: off.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.