Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO L SRV11,617online PAX32,693playing OCC2,804with players WIPED 3H68
MODModded traffic
Callsign

SRV4536=

テストサーバー

Online 157.85.88.112:29581 checked 8m ago

moddedoxidepve
Clearance · join
Players now 1/ 50 2% full
7-day average0peak 4
Rank#4,536top 20%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

010020030040007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 07:09 UTC14d ago 4 – running 0
Thu 8 Oct, 16:02 UTC20d ago 4 halved by day 1 5.6 days 0
Fri 2 Oct, 03:08 UTC27d ago 1 halved by day 1 6.5 days 0
Tue 29 Sep, 04:50 UTC30d ago 3 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 59 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 52/200
  2. 02MOD
    Callsign QSP016EA · groups of 8+ · 37 on average QS『鱼山路』pve|耐玩|升级|突袭
    Players 43/100
  3. 03MOD
    Callsign PVE015EA · groups of 8+ · monthly · 35 on average [坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼
    Players 33/100
  4. 04MOD
    Callsign JPN100EA · groups of 16+ · 34 on average Japan Tokyo - Vanilla PvE|JP|Beginner
    Players 25/100
  5. 05MOD
    Callsign JPN110EA · groups of 16+ · 21 on average Japan Tokyo - Chill PvE|JP
    Players 15/100
  6. 06MOD
    Callsign PVE002EA · groups of 8+ · monthly · 20 on average 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地
    Players 18/88
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does テストサーバー appear in Rust Tracker lists and filters?

PvE servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include テストサーバー. These filters surface it on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does テストサーバー carry, and what do they mean?

These tags are published by テストサーバー for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on テストサーバー when wipe day lands?

The average peak across recent wipes: 3 players. 6 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. By day 1 the crowd dropped below half where it did not hold.

When does テストサーバー wipe?

No next wipe to predict for テストサーバー, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 14 days 22 hours.

Location and Status

Is テストサーバー up, and how does its uptime hold?

Tracking shows テストサーバー online as of now. By its own uptime figure, the last restart was roughly 9 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on テストサーバー?

Confirmed for テストサーバー: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does テストサーバー run?

Server fps held an average of 239 across the last 48 hours, never below 224. Buildings, deployables and the rest of the world took it to a maximum of 66,967 entities. Peak memory use: 3,992 MB. Players feel lag when fps drops and the entity count climbs.

Which location is テストサーバー in?

The name of テストサーバー points to Asia, though no region tag is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 157.85.88.112:29581.

Player Count

What is the player count on テストサーバー?

テストサーバー is at 1 players, capacity 50. Seven-day average 0 players; peak 4. Busiest window in 48 hours: 05:00 UTC, 3 players on average.

How does テストサーバー compare in the rankings?

On player hours over seven days, テストサーバー ranks #4,536, inside the top 20% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on テストサーバー?

No gather rate appears in テストサーバー's name. 8 players per group is the game's default, and the cap holds. pve is the game mode, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

What map is テストサーバー on?

A procedural map of size 3,000 runs on テストサーバー, generated by the game from seed 1. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join テストサーバー?

To connect: start Rust, press F1, enter client.connect 157.85.88.112:29581 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://discord.com/invite/uk2Bfmnea.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Slots: 50.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.