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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,737online PAX72,806playing OCC3,664with players WIPED 3H126
VANVanilla traffic
Callsign

THR3275↑

Toyohara

Online 152.89.199.58:35300 checked 13m ago

monthly wipes vanillaoxide
Clearance · join
Players now 4/ 200 2% full
7-day average1peak 5
Rank#3,275top 15%
Last wipe25d agomonthly schedule
Next wipe8d 5hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0246814:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

05010015020014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h.

The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. 8d 5hThu 5 Nov, 19:00 UTCFW
  2. 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:33 UTC25d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 429/475
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 214 on average Rusty Moose |EU Monthly|
    Players 265/225
  3. 03COM
    Callsign FCP016EU · groups of 8+ · monthly · 184 on average [EU East] Facepunch 4
    Players 155/350
  4. 04COM
    Callsign FCP016EU · groups of 8+ · monthly · 158 on average [EU] Facepunch 1
    Players 154/400
  5. 05COM
    Callsign RST010NA · groups of 16+ · monthly · 136 on average Rustopia.gg - US Large
    Players 64/200
  6. 06COM
    Callsign MGC010EU · groups of 150+ · 1x · monthly · 129 on average Magic Rust — Long | Kлaccикa x1 | Pyccкий
    Players 139/300
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Toyohara?

These Rust Tracker lists carry Toyohara: Community servers, no tags and Vanilla Rust servers, tracked live. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that Toyohara is listed under?

These tags are published by Toyohara for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp200 (Max players): Capacity: 200 slots; ts10 (Group limit): Team limit: 10; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): A plugin framework runs here: Oxide (uMod). The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on Toyohara on wipe day?

At their busiest, recent wipes averaged 6 players. The peak on the latest wipe came 15 hours after it.

On what schedule does Toyohara wipe?

One wipe a month for Toyohara: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 25 days 16 hours. A monthly wipe schedule is published in its tags.

Server Details

Is Toyohara up, and how does its uptime hold?

Toyohara is up and online at this moment. About 16 hours ago it restarted last, based on reported uptime. Uptime stood at 94% for the last 7 full days, 158 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on Toyohara?

Confirmed for Toyohara: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Toyohara?

Average server fps over the last 48 hours: 85, with a low of 65. Peak entity count: 151,104, covering buildings, deployables and all else in the world. Memory peaked at 3,779 MB. A climbing entity count and low fps are what register as lag for players.

Where does Toyohara sit?

No region is published by Toyohara. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 152.89.199.58:35300.

Population

Is Toyohara busy?

Tracking Toyohara: 4 of 200 slots filled. Over seven days: average 1, peak 5 players. Peak traffic in the last 48 hours came at 18:00 UTC, averaging 4 players.

What rank does Toyohara carry among Rust servers?

On player hours over seven days, Toyohara ranks #3,275, inside the top 15% of all ranked servers.

Settings

Which settings and rules are confirmed on Toyohara?

No gather rate appears in Toyohara's name. Up to 10 players per group. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. Oxide plugins run on it. Its label is vanilla: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.

Which map is confirmed for Toyohara?

Generated by the game from seed 365238753, the procedural map on Toyohara measures 4,900. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

Which steps join Toyohara?

To connect: start Rust, press F1, enter client.connect 152.89.199.58:35300 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/uFrXzFjfb.

Transponder codes

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp200
Max players Capacity: 200 slots.
ts10
Group limit Team limit: 10.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.