TRS16957
In Rust We Trust
Offline NA 146.70.174.67:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 26/175
-
02MODPlayers 7/90
-
03MODPlayers 3/1000
-
04MODPlayers 4/15
-
05MODPlayers 0/50
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06MODPlayers 0/50
Quick answers
From the figures on this page.
Tags
Where does In Rust We Trust appear in Rust Tracker lists and filters?
These Rust Tracker lists carry In Rust We Trust: Modded servers, tracked live, Roleplay Rust servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on In Rust We Trust?
These tags are published by In Rust We Trust for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^r (Roleplay): Server type: roleplay; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
Which wipe times are confirmed for In Rust We Trust?
Estimated from the force wipe: the next wipe at In Rust We Trust. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 30 days 23 hours. Its tags carry a monthly wipe schedule.
Server Details
Is In Rust We Trust up, and how does its uptime hold?
Offline now, In Rust We Trust was last seen 30 days 20 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 28 September 2026.
What Rust version is In Rust We Trust on?
Confirmed for In Rust We Trust: Rust network protocol 2633 and build 165217, Windows. Steam updates it for you; your game must share the protocol to join.
Where does In Rust We Trust sit?
The NA tag places In Rust We Trust in North America, by its own listing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 146.70.174.67:28015.
Population
What is the player count on In Rust We Trust?
Offline now for In Rust We Trust, last seen 30 days 20 hours ago.
How does In Rust We Trust compare in the rankings?
Seven-day player hours: #16,957 overall for In Rust We Trust, top 71% of ranked servers, #1,711 in North America.
Settings
Which settings and rules are confirmed on In Rust We Trust?
No gather rate appears in In Rust We Trust's name. Up to 8 players per group, the game's default. It runs roleplay, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.
Which map is confirmed for In Rust We Trust?
A procedural map runs on In Rust We Trust, generated by the game.
Connect
Which steps join In Rust We Trust?
Open the console in Rust with F1 after starting the game, then type client.connect 146.70.174.67:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2633,^m,^v,^r,NA,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
mp100
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^r
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.