Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,753online PAX57,310playing OCC3,407with players WIPED 3H132
MODModded traffic
Callsign

TST13080

TEST SERVER DO NOT JOIN XXXXXX

Offline 145.40.128.210:28015 checked 8d ago

monthly wipes moddedcarbonpve
Clearance · join
Players now 1/ 3 33% full
7-day average0peak –
Rank#13,080top 59%
Last wipe8d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct7 Oct14 Oct20 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.

The force wipe · high confidence

usual gap4.3 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 20 OctThu 15 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 10:26 UTC8d ago 1 – running 0
Thu 15 Oct, 18:02 UTC13d ago 0 – 4.7 days 0
Sat 10 Oct, 20:00 UTC18d ago 0 – 4.9 days 0
Wed 7 Oct, 18:50 UTC21d ago 1 – 3 days 1
Sun 4 Oct, 20:00 UTC24d ago 1 – 3 days 1
Wed 30 Sep, 13:35 UTC28d ago 1 – 4.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST310groups of 10+ · monthly · 14 on average |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]
    Players 5/200
  2. 02MOD
    Callsign FRM124EU · groups of 8+ · monthly · 4 on average CZ/EU Farming Industry PVE
    Players 2/50
  3. 03MOD
    Callsign BRN001EU · groups of 8+ · monthly · 3 on average BroinRust [PVE CLASSIC EU/EA]
    Players 1/200
  4. 04MOD
    Callsign RLX413groups of 8+ · monthly · 3 on average CZ/SK RELAX PVE
    Players 1/30
  5. 05MOD
    Callsign BRT014groups of 10+ · monthly · 2 on average BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY
    Players 3/100
  6. 06MOD
    Callsign FRU310EU · groups of 10+ · monthly · 2 on average Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]
    Players 1/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does TEST SERVER DO NOT JOIN XXXXXX appear in Rust Tracker lists and filters?

On Rust Tracker, TEST SERVER DO NOT JOIN XXXXXX sits in these lists: PvE servers, tracked live, Modded servers, tracked live, Build, creative and sandbox servers and Roleplay Rust servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you read the tags on TEST SERVER DO NOT JOIN XXXXXX?

The game's server browser reads these tags from TEST SERVER DO NOT JOIN XXXXXX: gmrust (Game mode): Standard survival mode for Rust; mp3 (Max players): 3 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^r (Roleplay): This is a roleplay server; ^k (Build server): Base design and practice; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on TEST SERVER DO NOT JOIN XXXXXX when wipe day lands?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does TEST SERVER DO NOT JOIN XXXXXX wipe?

Once a month is the wipe rate at TEST SERVER DO NOT JOIN XXXXXX, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 8 days 12 hours. A monthly wipe schedule is published in its tags.

Server Details

Is TEST SERVER DO NOT JOIN XXXXXX up, and how does its uptime hold?

Offline: TEST SERVER DO NOT JOIN XXXXXX confirmed offline, last seen 8 days 6 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 24 September 2026.

What Rust version is TEST SERVER DO NOT JOIN XXXXXX on?

Confirmed for TEST SERVER DO NOT JOIN XXXXXX: Rust network protocol 2634 and build 167781, Windows. The same protocol is required to join, and Steam updates it for you.

Where does TEST SERVER DO NOT JOIN XXXXXX sit?

Nothing on region from TEST SERVER DO NOT JOIN XXXXXX; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 145.40.128.210:28015.

Player Count

What is the player count on TEST SERVER DO NOT JOIN XXXXXX?

Offline: TEST SERVER DO NOT JOIN XXXXXX, last seen 8 days 6 hours ago.

Where does TEST SERVER DO NOT JOIN XXXXXX sit in the server rankings?

Seven-day player hours put TEST SERVER DO NOT JOIN XXXXXX at #13,080, within the top 59% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on TEST SERVER DO NOT JOIN XXXXXX?

Nothing in TEST SERVER DO NOT JOIN XXXXXX's name states a gather rate. The game's default applies: groups can have up to 8 players. build & creative is the game mode, building in a sandbox, no gathering. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.

Connect

What is the way to join TEST SERVER DO NOT JOIN XXXXXX?

Open the console in Rust with F1 after starting the game, then type client.connect 145.40.128.210:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2634,^z,^y,^m,^r,^k,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp3
Max players 3 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Gameplay

^r
Roleplay This is a roleplay server.
^k
Build server Base design and practice.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.