TST13080
TEST SERVER DO NOT JOIN XXXXXX
Offline 145.40.128.210:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 10:26 UTC8d ago | 1 | – | running | 0 |
| Thu 15 Oct, 18:02 UTC13d ago | 0 | – | 4.7 days | 0 |
| Sat 10 Oct, 20:00 UTC18d ago | 0 | – | 4.9 days | 0 |
| Wed 7 Oct, 18:50 UTC21d ago | 1 | – | 3 days | 1 |
| Sun 4 Oct, 20:00 UTC24d ago | 1 | – | 3 days | 1 |
| Wed 30 Sep, 13:35 UTC28d ago | 1 | – | 4.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 5/200
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02MODPlayers 2/50
-
03MODPlayers 1/200
-
04MODPlayers 1/30
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05MODPlayers 3/100
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06MODPlayers 1/100
Quick answers
From the figures on this page.
Filters
Where does TEST SERVER DO NOT JOIN XXXXXX appear in Rust Tracker lists and filters?
On Rust Tracker, TEST SERVER DO NOT JOIN XXXXXX sits in these lists: PvE servers, tracked live, Modded servers, tracked live, Build, creative and sandbox servers and Roleplay Rust servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags on TEST SERVER DO NOT JOIN XXXXXX?
The game's server browser reads these tags from TEST SERVER DO NOT JOIN XXXXXX: gmrust (Game mode): Standard survival mode for Rust; mp3 (Max players): 3 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^r (Roleplay): This is a roleplay server; ^k (Build server): Base design and practice; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on TEST SERVER DO NOT JOIN XXXXXX when wipe day lands?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
On what schedule does TEST SERVER DO NOT JOIN XXXXXX wipe?
Once a month is the wipe rate at TEST SERVER DO NOT JOIN XXXXXX, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 8 days 12 hours. A monthly wipe schedule is published in its tags.
Server Details
Is TEST SERVER DO NOT JOIN XXXXXX up, and how does its uptime hold?
Offline: TEST SERVER DO NOT JOIN XXXXXX confirmed offline, last seen 8 days 6 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 24 September 2026.
What Rust version is TEST SERVER DO NOT JOIN XXXXXX on?
Confirmed for TEST SERVER DO NOT JOIN XXXXXX: Rust network protocol 2634 and build 167781, Windows. The same protocol is required to join, and Steam updates it for you.
Where does TEST SERVER DO NOT JOIN XXXXXX sit?
Nothing on region from TEST SERVER DO NOT JOIN XXXXXX; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 145.40.128.210:28015.
Player Count
What is the player count on TEST SERVER DO NOT JOIN XXXXXX?
Offline: TEST SERVER DO NOT JOIN XXXXXX, last seen 8 days 6 hours ago.
Where does TEST SERVER DO NOT JOIN XXXXXX sit in the server rankings?
Seven-day player hours put TEST SERVER DO NOT JOIN XXXXXX at #13,080, within the top 59% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on TEST SERVER DO NOT JOIN XXXXXX?
Nothing in TEST SERVER DO NOT JOIN XXXXXX's name states a gather rate. The game's default applies: groups can have up to 8 players. build & creative is the game mode, building in a sandbox, no gathering. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
Connect
What is the way to join TEST SERVER DO NOT JOIN XXXXXX?
Open the console in Rust with F1 after starting the game, then type client.connect 145.40.128.210:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp3,ptrak,$r?,v2634,^z,^y,^m,^r,^k,^p,gmrust,cs167781,ts8
Game
gmrust
mp3
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^r
^k
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.