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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,857online PAX95,257playing OCC4,045with players WIPED 3H161
MODModded traffic
Callsign

RST759↑

|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]

Online 185.207.214.251:35300 checked 12m ago

monthly wipes moddedoxidepve
Clearance · join
Players now 19/ 200 10% full
7-day average15peak 32
Rank#759top 3%
Last wipe25d agomonthly schedule
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
01020304018:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

02040608018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h.

The force wipe · high confidence

wipe-day peak85players, last three wipes

Coming wipes

  1. 9d 1hThu 5 Nov, 19:00 UTCFW
  2. 37d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 85, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:16 UTC FW25d ago 85 – running 16

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign FRM124EU · groups of 8+ · monthly · 4 on average CZ/EU Farming Industry PVE
    Players 5/50
  2. 02MOD
    Callsign BRN001EU · groups of 8+ · monthly · 3 on average BroinRust [PVE CLASSIC EU/EA]
    Players 4/200
  3. 03MOD
    Callsign RLX413groups of 8+ · monthly · 3 on average CZ/SK RELAX PVE
    Players 3/30
  4. 04MOD
    Callsign BRT014groups of 10+ · monthly · 2 on average BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY
    Players 0/100
  5. 05MOD
    Callsign FRU310EU · groups of 10+ · monthly · 2 on average Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]
    Players 3/100
  6. 06MOD
    Callsign RUP110EU · groups of 8+ · monthly · 1 on average Хомка RU PvE
    Players 4/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] appear in Rust Tracker lists and filters?

These Rust Tracker lists carry |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]: PvE servers, tracked live, Modded servers, tracked live, Build, creative and sandbox servers and Zombie servers, on radar. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.

What do the tags mean that |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] is listed under?

Listed for the server browser to read, |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] publishes these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): 200 slots on this server; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^k (Build server): Base design and practice; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] on wipe day?

The average peak across recent wipes: 85 players. The peak on the latest wipe came 45 hours after it.

Which wipe times are confirmed for |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?

One wipe a month for |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 25 days 21 hours. Its tags carry a monthly wipe schedule.

Location and Status

What is the uptime on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+], and is it online?

|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] is up and online at this moment. About 12 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?

Rust network protocol 2635 and build 168909 on Windows is what |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] runs. Steam updates it for you; your game must share the protocol to join.

How smoothly does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] run?

Average server fps over the last 48 hours: 39, with a low of 17. Buildings, deployables and the rest of the world took it to a maximum of 262,014 entities. It drew as much as 9,290 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] in?

No region is published by |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 185.207.214.251:35300.

Population

Is |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] busy?

Tracking |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]: 19 of 200 slots filled. Peak of 32 in the last seven days, average 15 players. At 14:00 UTC it drew its highest average of the last 48 hours: 24 players.

How does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] compare in the rankings?

Seven-day player hours put |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] at #759, within the top 3% of all ranked servers.

Settings

Which settings and rules are confirmed on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?

Nothing in |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]'s name states a gather rate. 10 players is the group cap. build & creative is the game mode, no gathering, just sandbox building. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?

A procedural map of size 4,500 runs on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+], generated by the game from seed 1768819639. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.

Connect

How do you get onto |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?

Open the console in Rust with F1 after starting the game, then type client.connect 185.207.214.251:35300. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://rusttravka.ru/cookies.html?backurl=http://rusttravka.ru/?try=3.

Transponder codes

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^m,^k,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp200
Max players 200 slots on this server.
ts10
Group limit Teams are capped at 10.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^k
Build server Base design and practice.
^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.