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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H0
VANVanilla traffic
Callsign

BLD15323=

ai-builder Rust [Test]

Online 144.76.112.244:28015 checked 3h ago

vanilla
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 13/101
  2. 02COM
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  3. 03MOD
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    Players 269/999
  4. 04MOD
    Callsign BLD014NA · groups of 8+ · 90 on average [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |
    Players 76/999
  5. 05MOD
    Callsign RST015OC · groups of 8+ · 52 on average [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes
    Players 35/150
  6. 06MOD
    Callsign ATL015EU · groups of 30+ · weekly · 37 on average Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show ai-builder Rust [Test]?

On Rust Tracker, ai-builder Rust [Test] sits in these lists: Build, creative and sandbox servers, Community servers, no tags and Vanilla Rust servers, tracked live. These filters surface it on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

How should you read the tags on ai-builder Rust [Test]?

Listed for the server browser to read, ai-builder Rust [Test] publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

Which wipe times are confirmed for ai-builder Rust [Test]?

ai-builder Rust [Test]'s rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 54 days 21 hours.

Location and Status

What is the uptime on ai-builder Rust [Test], and is it online?

Right now ai-builder Rust [Test] is online. By its own uptime figure, the last restart was roughly 4 days 9 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on ai-builder Rust [Test]?

Confirmed for ai-builder Rust [Test]: Rust network protocol 2633 and build 163794, Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on ai-builder Rust [Test]?

For the last 48 hours it averaged 232 server fps; the floor was 217. Peak entity count: 65,362, covering buildings, deployables and all else in the world. Memory peaked at 4,325 MB. A climbing entity count and low fps are what register as lag for players.

What location is ai-builder Rust [Test] hosted in?

Region: none published by ai-builder Rust [Test]. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 144.76.112.244:28015.

Population

How many players are on ai-builder Rust [Test] right now?

ai-builder Rust [Test] is at 0 players, capacity 50. Seven-day average for this server: 0 players.

How does ai-builder Rust [Test] compare in the rankings?

On player hours over seven days, ai-builder Rust [Test] ranks #15,323, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on ai-builder Rust [Test]?

Nothing in ai-builder Rust [Test]'s name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.

Which map is loaded on ai-builder Rust [Test]?

The map on ai-builder Rust [Test] is procedural, size 3,500, seed 1337, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

Which steps join ai-builder Rust [Test]?

To connect: start Rust, press F1, enter client.connect 144.76.112.244:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Slots: 50.
ts8
Group limit Default team size: 8.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs163794
Build This server runs game build 163794.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.