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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,741online PAX62,626playing OCC3,351with players WIPED 3H195
MODModded traffic
Callsign

ASU3557=

AUS PVE Zombieland

Online OC 144.6.251.59:28015 checked 12m ago

monthly wipes moddedcarbonpve
Clearance · join
Players now 2/ 50 4% full
7-day average1peak 5
Rank#3,557top 16% · #93 in OC
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers, top 43% in OC. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.

The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:35 UTC FW27d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 16/200
  2. 02MOD
    Callsign RST014OC · groups of 8+ · monthly · 10 on average [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 6/200
  3. 03MOD
    Callsign SLT216OC · groups of 8+ · monthly · 8 on average [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event
    Players 12/100
  4. 04MOD
    Callsign BTT027OC · groups of 8+ · monthly · 2 on average BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|
    Players 2/50
  5. 05PVE
    Callsign RLX017OC · groups of 8+ · monthly · 4 on average [AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome
    Players 5/50
  6. 06PVE
    Callsign VNG037OC · groups of 8+ · monthly · 3 on average [PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay.
    Players 2/30
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does AUS PVE Zombieland appear in Rust Tracker lists and filters?

These Rust Tracker lists carry AUS PVE Zombieland: PvE servers, tracked live, Oceania servers, tracked live, Modded servers, tracked live and Zombie servers, on radar. On the server list, these filters bring it up: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on AUS PVE Zombieland?

Listed for the server browser to read, AUS PVE Zombieland publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework; OC (Oceania): The server browser lists it under Oceania. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on AUS PVE Zombieland when wipe day lands?

The average peak across recent wipes: 6 players. The peak on the latest wipe came 38 hours after it.

On what schedule does AUS PVE Zombieland wipe?

Once a month is the wipe rate at AUS PVE Zombieland, on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 27 days 16 hours. Tags list a monthly wipe schedule.

Location and Status

Is AUS PVE Zombieland up, and how does its uptime hold?

Right now AUS PVE Zombieland is online. The uptime it reports puts the last restart about 16 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is AUS PVE Zombieland running?

Rust network protocol 2635 and build 168909 is the build on AUS PVE Zombieland; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does AUS PVE Zombieland run?

For the last 48 hours it averaged 43 server fps; the floor was 25. Maximum entities carried: 121,131, from buildings and deployables to everything else. It drew as much as 4,660 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is AUS PVE Zombieland in?

Listed in Oceania under OC: that is AUS PVE Zombieland by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 144.6.251.59:28015.

Population

What is the player count on AUS PVE Zombieland?

Tracking AUS PVE Zombieland: 2 of 50 slots filled. Seven-day average 1 players; peak 5. Peak traffic in the last 48 hours came at 11:00 UTC, averaging 2 players.

Where does AUS PVE Zombieland sit in the server rankings?

Top 16% of all ranked servers and #93 in Oceania: AUS PVE Zombieland ranks #3,557 on player hours over the last seven days.

Map and Rules

Which settings and rules are confirmed on AUS PVE Zombieland?

The name of AUS PVE Zombieland carries no gather rate. Up to 8 players per group, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

What map is AUS PVE Zombieland on?

A procedural map of size 4,250 runs on AUS PVE Zombieland, generated by the game from seed 120196201. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

Which steps join AUS PVE Zombieland?

To connect: start Rust, press F1, enter client.connect 144.6.251.59:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://aus.schuu.net.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,OC,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players Slots: 50.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.