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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,701online PAX54,561playing OCC3,263with players WIPED 3H144
MODModded traffic
Callsign

RST6472=

Rustwalker Ranch

Online 135.148.150.112:60415 checked 11m ago

biweekly wipes moddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 3
Rank#6,472top 29%
Last wipe6d agobiweekly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.511.5211:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.

The force wipe · high confidence

usual gap6.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 21d 11hThu 19 Nov, 21:47 UTC
  3. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 21:47 UTC6d ago 1 – running 0
Fri 16 Oct, 04:16 UTC13d ago 3 halved by day 2 6.7 days 0
Fri 9 Oct, 01:40 UTC20d ago 2 held half 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign STT017NA · groups of 8+ · biweekly · 42 on average Friendly Seattle: No KOS | Chill | Noob Friendly
    Players 16/100
  2. 02MOD
    Callsign EVN020EA · groups of 10+ · biweekly · 16 on average [JP]初心者PVPサーバー|RaidTime・ Events
    Players 3/100
  3. 03MOD
    Callsign EVN210EU · groups of 50+ · biweekly · 9 on average СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
    Players 9/200
  4. 04MOD
    Callsign ACD001EU · groups of 8+ · biweekly · 8 on average RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
    Players 5/200
  5. 05MOD
    Callsign EMP021groups of 8+ · biweekly · 5 on average Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out
    Players 5/50
  6. 06MOD
    Callsign FDG017groups of 8+ · biweekly · 4 on average Fudge Begynderserver(Casual Beta:Ticket on discord for access)
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Rustwalker Ranch appear in Rust Tracker lists and filters?

On Rust Tracker, Rustwalker Ranch sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

How should you read the tags on Rustwalker Ranch?

These tags are published by Rustwalker Ranch for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): A wipe every fortnight; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on Rustwalker Ranch when wipe day lands?

The average peak across recent wipes: 2 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. The fall below half came by day 2 where it did not hold.

When does Rustwalker Ranch wipe?

The schedule of Rustwalker Ranch cannot be confirmed, with too few wipes on record: the prediction follows its tag. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 6 days 12 hours. A two-weekly wipe schedule is published in its tags.

Server Details

Is Rustwalker Ranch up, and how does its uptime hold?

Right now Rustwalker Ranch is online. By its own uptime figure, the last restart was roughly 3 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 1 October 2026.

Which Rust build is Rustwalker Ranch running?

Confirmed for Rustwalker Ranch: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does Rustwalker Ranch run?

For the last 48 hours it averaged 104 server fps; the floor was 14. Peak entity count: 119,381, covering buildings, deployables and all else in the world. Memory peaked at 6,252 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is Rustwalker Ranch hosted in?

No region is published by Rustwalker Ranch. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 135.148.150.112:60415.

Population

What is the player count on Rustwalker Ranch?

Rustwalker Ranch is at 0 players, capacity 100. Over seven days: average 0, peak 3 players. At 03:00 UTC it drew its highest average of the last 48 hours: 2 players.

How does Rustwalker Ranch compare in the rankings?

Top 29% of all ranked servers, and #6,472 on seven-day player hours: Rustwalker Ranch.

Map and Rules

Which settings and rules are confirmed on Rustwalker Ranch?

Nothing in Rustwalker Ranch's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on Rustwalker Ranch?

A procedural map of size 4,000 runs on Rustwalker Ranch, generated by the game from seed 2019206535. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join Rustwalker Ranch?

To connect: start Rust, press F1, enter client.connect 135.148.150.112:60415 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players 100 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.