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Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,881online PAX95,949playing OCC4,100with players WIPED 3H161
MODModded traffic
Callsign

EMP1349=

Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out

Online 158.69.5.16:28015 checked 12m ago

biweekly wipes moddedoxide
Clearance · join
Players now 4/ 50 8% full
7-day average5peak 18
Rank#1,349top 6%
Last wipe12d agobiweekly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0510152019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h.

The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak18players, last three wipes
crowd held0%else halves by day 7.5

Coming wipes

  1. 9d 0hThu 5 Nov, 19:00 UTCFW
  2. 15d 22hThu 12 Nov, 17:41 UTC
  3. 37d 0hThu 3 Dec, 19:00 UTCFW
  4. 43d 22hThu 10 Dec, 17:41 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:41 UTC12d ago 15 – running 4
Thu 1 Oct, 17:46 UTC FW26d ago 21 halved by day 8 14 days 5
Thu 17 Sep, 17:44 UTC40d ago 17 halved by day 7 14 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out appear in Rust Tracker lists and filters?

On Rust Tracker, Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out sits in these lists: Modded servers, tracked live and Roleplay Rust servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Biweekly ^b, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which tags does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out carry, and what do they mean?

These tags are published by Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $rca2 (Region code): Region code: ca2; ^b (Biweekly): Every two weeks it wipes; ^r (Roleplay): Server type: roleplay; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Which operator runs Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out publishes a rustempires.com hostname. 2 other servers we track do too, so the same operator most likely runs them.

Wipe Schedule

What should you expect on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out when wipe day lands?

Recent wipes averaged a peak of 18 players. 8 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 7.5 where it did not hold.

When does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out wipe?

At Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out the wipes follow a every 4 weeks on Thursday at 17:41 UTC rhythm. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 12 days 1 hours since this world was made. Its tags carry an every-two-weeks wipe schedule.

Server Details

How reliable is Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out, and is it online now?

Right now Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out is online. The uptime it reports puts the last restart about 5 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out on?

Confirmed for Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

How smoothly does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out run?

For the last 48 hours it averaged 105 server fps; the floor was 47. Buildings, deployables and the rest of the world took it to a maximum of 179,338 entities. Peak memory use: 6,940 MB. A climbing entity count and low fps are what register as lag for players.

Which location is Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out in?

Nothing on region from Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out; none is published, and its region code is ca2. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 158.69.5.16:28015.

Population

What is the player count on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

Slots 50; players on board 4: that is Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out now. Peak of 18 in the last seven days, average 5 players. Peak traffic in the last 48 hours came at 19:00 UTC, averaging 16 players.

What rank does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out carry among Rust servers?

Seven-day player hours put Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out at #1,349, within the top 6% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

The name of Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out carries no gather rate. The game's default applies: groups can have up to 8 players. It runs roleplay, roleplay rules, towns and jobs. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

A procedural map of size 4,500 runs on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out, generated by the game from seed 133856400. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

Open the console in Rust with F1 after starting the game, then type client.connect 158.69.5.16:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://rustempires.com/.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$rca2,v2635,^b,^r,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$rca2
Region code Region code: ca2.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^r
Roleplay Server type: roleplay.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.