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Rust TrackerRTRC · Radar control
ATIS RTRC INFO P SRV11,826online PAX82,123playing OCC3,756with players WIPED 3H273
MODModded traffic
Callsign

NDF5111=

142# NEEDFORCRAFT HiTech 16.10

Online 109.111.170.145:28015 checked 10m ago

biweekly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 99 0% full
7-day average0peak 2
Rank#5,111top 23%
Last wipe13d agobiweekly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.

The force wipe · high confidence

usual gap9.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 20d 20hThu 19 Nov, 11:19 UTC
  3. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:19 UTC7d ago 1 – running 0
Thu 15 Oct, 17:24 UTC13d ago 3 halved by day 4 6.7 days 0
Fri 2 Oct, 15:13 UTC26d ago 1 halved by day 1 13.1 days 0
Thu 1 Oct, 17:47 UTC FW27d ago 1 – 0.9 days 0
Fri 18 Sep, 11:41 UTC41d ago 2 halved by day 2 13.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign STT017NA · groups of 8+ · biweekly · 42 on average Friendly Seattle: No KOS | Chill | Noob Friendly
    Players 15/100
  2. 02MOD
    Callsign EVN020EA · groups of 10+ · biweekly · 15 on average [JP]初心者PVPサーバー|RaidTime・ Events
    Players 21/100
  3. 03MOD
    Callsign EVN210EU · groups of 50+ · biweekly · 9 on average СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
    Players 9/200
  4. 04MOD
    Callsign ACD001EU · groups of 8+ · biweekly · 8 on average RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
    Players 10/200
  5. 05MOD
    Callsign EMP021groups of 8+ · biweekly · 6 on average Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out
    Players 1/50
  6. 06MOD
    Callsign FDG017groups of 8+ · biweekly · 4 on average Fudge Begynderserver(Casual Beta:Ticket on discord for access)
    Players 0/50
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry 142# NEEDFORCRAFT HiTech 16.10?

Modded servers, tracked live — the Rust Tracker lists that include 142# NEEDFORCRAFT HiTech 16.10. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which tags does 142# NEEDFORCRAFT HiTech 16.10 carry, and what do they mean?

Listed for the server browser to read, 142# NEEDFORCRAFT HiTech 16.10 publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp99 (Max players): Capacity: 99 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on 142# NEEDFORCRAFT HiTech 16.10 when wipe day lands?

The average peak across recent wipes: 2 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.

On what schedule does 142# NEEDFORCRAFT HiTech 16.10 wipe?

The schedule of 142# NEEDFORCRAFT HiTech 16.10 cannot be confirmed, with too few wipes on record: the prediction follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 13 days 21 hours. Tags list a wipe schedule of every two weeks.

Server Details

Is 142# NEEDFORCRAFT HiTech 16.10 up, and how does its uptime hold?

Right now 142# NEEDFORCRAFT HiTech 16.10 is online. By its own uptime figure, the last restart was roughly 12 hours ago. Uptime stood at 93% for the last 7 full days, 157 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

What Rust version is 142# NEEDFORCRAFT HiTech 16.10 on?

Rust network protocol 2635 and build 168909 on Windows is what 142# NEEDFORCRAFT HiTech 16.10 runs. Steam updates it for you; your game must share the protocol to join.

Is 142# NEEDFORCRAFT HiTech 16.10 holding performance?

Average server fps over the last 48 hours: 59, with a low of 54. Buildings, deployables and the rest of the world took it to a maximum of 70,086 entities. It drew as much as 2,332 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Where does 142# NEEDFORCRAFT HiTech 16.10 sit?

No region is published by 142# NEEDFORCRAFT HiTech 16.10. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 109.111.170.145:28015.

Population

Is 142# NEEDFORCRAFT HiTech 16.10 busy?

142# NEEDFORCRAFT HiTech 16.10 is at 0 players, capacity 99. Over seven days: average 0, peak 2 players. Peak traffic in the last 48 hours came at 20:00 UTC, averaging 1 players.

Where does 142# NEEDFORCRAFT HiTech 16.10 sit in the server rankings?

Seven-day player hours put 142# NEEDFORCRAFT HiTech 16.10 at #5,111, within the top 23% of all ranked servers.

Settings

Which settings and rules are confirmed on 142# NEEDFORCRAFT HiTech 16.10?

No gather rate appears in 142# NEEDFORCRAFT HiTech 16.10's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

Which map is confirmed for 142# NEEDFORCRAFT HiTech 16.10?

Generated by the game from seed 690580948, the procedural map on 142# NEEDFORCRAFT HiTech 16.10 measures 3,500. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

Which steps join 142# NEEDFORCRAFT HiTech 16.10?

Open the console in Rust with F1 after starting the game, then type client.connect 109.111.170.145:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://m.vk.com/needforcraftru.

Transponder codes

Server tags

What each one means.

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp99
Max players Capacity: 99 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.