NMA13288
Name of Server as Shown on the Client Server List
Offline 98.186.220.166:28015 checked 41d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 67/500
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02MODPlayers 122/100
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03MODPlayers 68/225
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04MODPlayers 60/700
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05MODPlayers 16/200
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06MODPlayers 10/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Name of Server as Shown on the Client Server List?
These Rust Tracker lists carry Name of Server as Shown on the Client Server List: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Name of Server as Shown on the Client Server List?
The game's server browser reads these tags from Name of Server as Shown on the Client Server List: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs162929 (Build): Build: 162929; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does Name of Server as Shown on the Client Server List wipe?
Name of Server as Shown on the Client Server List's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 54 days 22 hours.
Server Details
How reliable is Name of Server as Shown on the Client Server List, and is it online now?
Offline now, Name of Server as Shown on the Client Server List was last seen 41 days 6 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 17 September 2026.
What Rust version is Name of Server as Shown on the Client Server List on?
Rust network protocol 2633 and build 162929 is the build on Name of Server as Shown on the Client Server List; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
What location is Name of Server as Shown on the Client Server List hosted in?
Nothing on region from Name of Server as Shown on the Client Server List; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 98.186.220.166:28015.
Population
Is Name of Server as Shown on the Client Server List busy?
Last seen 41 days 6 hours ago; Name of Server as Shown on the Client Server List is offline at present.
How does Name of Server as Shown on the Client Server List compare in the rankings?
Top – of all ranked servers, and #13,288 on seven-day player hours: Name of Server as Shown on the Client Server List.
Settings
Which settings and rules are confirmed on Name of Server as Shown on the Client Server List?
The name of Name of Server as Shown on the Client Server List carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on Name of Server as Shown on the Client Server List?
Procedural map on Name of Server as Shown on the Client Server List, made by the game.
Connect
What is the way to join Name of Server as Shown on the Client Server List?
To connect: start Rust, press F1, enter client.connect 98.186.220.166:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs162929
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.