CHR16226
Chrayntopia-dev
Offline 98.142.0.118:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 05:39 UTC34d ago | 0 | – | running | 0 |
| Thu 24 Sep, 14:31 UTC35d ago | 0 | – | 0.6 days | 0 |
| Thu 17 Sep, 01:42 UTC43d ago | 2 | halved by day 1 | 7.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 21/500
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02MODPlayers 135/100
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03MODPlayers 45/225
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04MODPlayers 6/700
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05MODPlayers 22/700
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06MODPlayers 95/200
Quick answers
From the figures on this page.
Filters
Where does Chrayntopia-dev appear in Rust Tracker lists and filters?
On Rust Tracker, Chrayntopia-dev sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Chrayntopia-dev?
These tags are published by Chrayntopia-dev for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp0 (Max players): 0 slots on this server; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on Chrayntopia-dev on wipe day?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd dropped below half where it did not hold.
When does Chrayntopia-dev wipe?
No next wipe to predict for Chrayntopia-dev, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 34 days 22 hours.
Server Details
Is Chrayntopia-dev up, and how does its uptime hold?
Offline now, Chrayntopia-dev was last seen 34 days 21 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
Which Rust build is Chrayntopia-dev running?
Confirmed for Chrayntopia-dev: Rust network protocol 2633 and build 165217, Linux. Steam updates it for you; your game must share the protocol to join.
What location is Chrayntopia-dev hosted in?
Nothing on region from Chrayntopia-dev; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 98.142.0.118:28015.
Population
How many players are on Chrayntopia-dev right now?
Last seen 34 days 21 hours ago; Chrayntopia-dev is offline at present.
How does Chrayntopia-dev compare in the rankings?
Seven-day player hours put Chrayntopia-dev at #16,226, within the top 71% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Chrayntopia-dev?
The name of Chrayntopia-dev carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
What map is Chrayntopia-dev on?
The map on Chrayntopia-dev is procedural, size 4,250, seed 2026832128, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.
Connect
Which steps join Chrayntopia-dev?
Open the console in Rust with F1 after starting the game, then type client.connect 98.142.0.118:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp0
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.