CHR9284
Chrayntopia-dev
Offline 98.142.0.118:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h.
The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 14d 6hThu 12 Nov, 12:34 UTC
- 21d 17hThu 19 Nov, 23:28 UTC
- 29d 4hFri 27 Nov, 10:22 UTC
- 35d 12hThu 3 Dec, 19:00 UTCFW
- 36d 15hFri 4 Dec, 21:17 UTC
- 44d 2hSat 12 Dec, 08:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 03:51 UTC8d ago | 3+1 queue | – | running | 0 |
| Tue 13 Oct, 05:07 UTC16d ago | 2 | halved by day 1 | 7.9 days | 0 |
| Mon 5 Oct, 18:12 UTC23d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC30d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC31d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 52/500
-
02MODPlayers 134/100
-
03MODPlayers 70/225
-
04MODPlayers 20/700
-
05MODPlayers 3/200
-
06MODPlayers 6/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Chrayntopia-dev?
Modded servers, tracked live — the Rust Tracker lists that include Chrayntopia-dev. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that Chrayntopia-dev is listed under?
Listed for the server browser to read, Chrayntopia-dev publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp0 (Max players): Slots: 0; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on Chrayntopia-dev on wipe day?
The average peak across recent wipes: 2 players. Peak came 23 hours after the wipe. Queue: 1 waiting. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.
Which wipe times are confirmed for Chrayntopia-dev?
Recent wipes at Chrayntopia-dev: roughly one every 7 days. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 8 days 2 hours.
Location and Status
What is the uptime on Chrayntopia-dev, and is it online?
Offline: Chrayntopia-dev confirmed offline, last seen 44 hours ago. About 23 hours ago it restarted last, based on reported uptime. 78% uptime over the last 7 full days, with 131 of 168 hours up. First contact for Rust Tracker: 25 September 2026.
What Rust version is Chrayntopia-dev on?
Confirmed for Chrayntopia-dev: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on Chrayntopia-dev?
Server fps held an average of 205 across the last 48 hours, never below 185. Buildings, deployables and the rest of the world took it to a maximum of 110,412 entities. It drew as much as 4,108 MB of memory. Players feel lag when fps drops and the entity count climbs.
What location is Chrayntopia-dev hosted in?
Region: none published by Chrayntopia-dev. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 98.142.0.118:28015.
Population
Is Chrayntopia-dev busy?
Offline: Chrayntopia-dev, last seen 44 hours ago. Seven-day average 0 players; peak 2.
How does Chrayntopia-dev compare in the rankings?
On player hours over seven days, Chrayntopia-dev ranks #9,284, inside the top 42% of all ranked servers.
Settings
Which settings and rules are confirmed on Chrayntopia-dev?
Nothing in Chrayntopia-dev's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.
Which map is loaded on Chrayntopia-dev?
Generated by the game from seed 50000, the procedural map on Chrayntopia-dev measures 4,250. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.
Connect
How do you get onto Chrayntopia-dev?
Open the console in Rust with F1 after starting the game, then type client.connect 98.142.0.118:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.