CHR10601=
Chrayntopia-dev
Online 98.142.0.118:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:02 UTC6d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 36/500
-
02MODPlayers 124/100
-
03MODPlayers 46/225
-
04MODPlayers 37/700
-
05MODPlayers 7/200
-
06MODPlayers 5/1000
Quick answers
From the figures on this page.
Filters
Where does Chrayntopia-dev appear in Rust Tracker lists and filters?
On Rust Tracker, Chrayntopia-dev sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which tags does Chrayntopia-dev carry, and what do they mean?
Listed for the server browser to read, Chrayntopia-dev publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does Chrayntopia-dev wipe?
Chrayntopia-dev's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 6 days 6 hours.
Location and Status
Is Chrayntopia-dev up, and how does its uptime hold?
Chrayntopia-dev is up and online at this moment. About 4 hours ago it restarted last, based on reported uptime. 0 of 24 hours up over the last 1 full day: 0% uptime. The first sighting by Rust Tracker was 27 October 2026.
Which Rust build is Chrayntopia-dev running?
Rust network protocol 2635 and build 168909 is the build on Chrayntopia-dev; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on Chrayntopia-dev?
Average server fps over the last 48 hours: 180, with a low of 121. Maximum entities carried: 110,505, from buildings and deployables to everything else. It drew as much as 4,256 MB of memory. Players feel lag when fps drops and the entity count climbs.
What location is Chrayntopia-dev hosted in?
No region is published by Chrayntopia-dev. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 98.142.0.118:28015.
Population
Is Chrayntopia-dev busy?
0 players confirmed on Chrayntopia-dev. Seven-day average 0 players; peak 1. Busiest window in 48 hours: 00:00 UTC, 1 players on average.
How does Chrayntopia-dev compare in the rankings?
Seven-day player hours put Chrayntopia-dev at #10,601, within the top 48% of all ranked servers.
Settings
Which settings and rules are confirmed on Chrayntopia-dev?
No gather rate appears in Chrayntopia-dev's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
Which map is confirmed for Chrayntopia-dev?
Generated by the game from seed 50000, the procedural map on Chrayntopia-dev measures 4,250. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.
Connect
What is the way to join Chrayntopia-dev?
To connect: start Rust, press F1, enter client.connect 98.142.0.118:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.