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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,701online PAX46,298playing OCC3,163with players WIPED 3H102
MODModded traffic
Callsign

CHR10601=

Chrayntopia-dev

Online 98.142.0.118:28015 checked 9m ago

moddedcarbon
Clearance · join
Players now 0/ ?
7-day average0peak 1
Rank#10,601top 48%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75110:0017:0000:0007:0014:0023:00

Hourly average and peak, UTC.

Server performance

010020030040010:0017:0000:0007:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:02 UTC6d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Chrayntopia-dev appear in Rust Tracker lists and filters?

On Rust Tracker, Chrayntopia-dev sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which tags does Chrayntopia-dev carry, and what do they mean?

Listed for the server browser to read, Chrayntopia-dev publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

When does Chrayntopia-dev wipe?

Chrayntopia-dev's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 6 days 6 hours.

Location and Status

Is Chrayntopia-dev up, and how does its uptime hold?

Chrayntopia-dev is up and online at this moment. About 4 hours ago it restarted last, based on reported uptime. 0 of 24 hours up over the last 1 full day: 0% uptime. The first sighting by Rust Tracker was 27 October 2026.

Which Rust build is Chrayntopia-dev running?

Rust network protocol 2635 and build 168909 is the build on Chrayntopia-dev; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on Chrayntopia-dev?

Average server fps over the last 48 hours: 180, with a low of 121. Maximum entities carried: 110,505, from buildings and deployables to everything else. It drew as much as 4,256 MB of memory. Players feel lag when fps drops and the entity count climbs.

What location is Chrayntopia-dev hosted in?

No region is published by Chrayntopia-dev. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 98.142.0.118:28015.

Population

Is Chrayntopia-dev busy?

0 players confirmed on Chrayntopia-dev. Seven-day average 0 players; peak 1. Busiest window in 48 hours: 00:00 UTC, 1 players on average.

How does Chrayntopia-dev compare in the rankings?

Seven-day player hours put Chrayntopia-dev at #10,601, within the top 48% of all ranked servers.

Settings

Which settings and rules are confirmed on Chrayntopia-dev?

No gather rate appears in Chrayntopia-dev's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.

Which map is confirmed for Chrayntopia-dev?

Generated by the game from seed 50000, the procedural map on Chrayntopia-dev measures 4,250. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.

Connect

What is the way to join Chrayntopia-dev?

To connect: start Rust, press F1, enter client.connect 98.142.0.118:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players 0 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.