SLT15222
Saltwake private client test
Offline 98.117.202.167:28195 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 189/500
-
02MODPlayers 130/100
-
03MODPlayers 54/225
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04MODPlayers 77/700
-
05MODPlayers 46/200
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06MODPlayers 254/700
Quick answers
From the figures on this page.
Tags
Where does Saltwake private client test appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include Saltwake private client test. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Saltwake private client test?
The game's server browser reads these tags from Saltwake private client test: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
When does Saltwake private client test wipe?
The record holds too few of Saltwake private client test's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 12 days 5 hours.
Location and Status
How reliable is Saltwake private client test, and is it online now?
Tracking shows Saltwake private client test offline as of now, last seen 12 days 5 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 17 October 2026.
What Rust version is Saltwake private client test on?
Rust network protocol 2634 and build 167781 on Windows is what Saltwake private client test runs. Steam updates it for you; your game must share the protocol to join.
What location is Saltwake private client test hosted in?
No region is published by Saltwake private client test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 98.117.202.167:28195.
Player Count
What is the player count on Saltwake private client test?
Last seen 12 days 5 hours ago; Saltwake private client test is offline at present.
How does Saltwake private client test compare in the rankings?
Seven-day player hours put Saltwake private client test at #15,222, within the top 70% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Saltwake private client test?
No gather rate appears in Saltwake private client test's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on Saltwake private client test?
A procedural map runs on Saltwake private client test, generated by the game.
How to Join
What is the way to join Saltwake private client test?
To connect: start Rust, press F1, enter client.connect 98.117.202.167:28195 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.