JST15198=
JustifiedGamingDotCom
Online 97.87.129.151:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:58 UTC25d ago | 2 | – | running | 0 |
| Tue 29 Sep, 05:11 UTC28d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Thu 24 Sep, 06:43 UTC33d ago | 1 | halved by day 1 | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 238/500
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02MODPlayers 133/100
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03MODPlayers 188/225
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04MODPlayers 26/200
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05MODPlayers 203/700
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06MODPlayers 70/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry JustifiedGamingDotCom?
These Rust Tracker lists carry JustifiedGamingDotCom: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on JustifiedGamingDotCom?
The game's server browser reads these tags from JustifiedGamingDotCom: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166494 (Build): Build: 166494; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on JustifiedGamingDotCom when wipe day lands?
At their busiest, recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.
Which wipe times are confirmed for JustifiedGamingDotCom?
Wipe times at JustifiedGamingDotCom are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 25 days 16 hours.
Server Details
How reliable is JustifiedGamingDotCom, and is it online now?
JustifiedGamingDotCom is up and online at this moment. The uptime it reports puts the last restart about 15 days 6 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
Which Rust build is JustifiedGamingDotCom running?
Rust network protocol 2634 and build 166494 on Linux is what JustifiedGamingDotCom runs. Steam updates it for you; your game must share the protocol to join.
How smoothly does JustifiedGamingDotCom run?
Server fps held an average of 52 across the last 48 hours, never below 45. Buildings, deployables and the rest of the world took it to a maximum of 78,989 entities. Peak memory use: 8,625 MB. Lag, as players experience it, comes from low fps and a rising entity count.
What location is JustifiedGamingDotCom hosted in?
Region: none published by JustifiedGamingDotCom. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 97.87.129.151:28015.
Player Count
How many players are on JustifiedGamingDotCom right now?
JustifiedGamingDotCom is at 0 players, capacity 50. Over seven days: average 0, peak 1 players.
How does JustifiedGamingDotCom compare in the rankings?
Top 69% of all ranked servers, and #15,198 on seven-day player hours: JustifiedGamingDotCom.
Settings
Which settings and rules are confirmed on JustifiedGamingDotCom?
No gather rate appears in JustifiedGamingDotCom's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for JustifiedGamingDotCom?
Generated by the game from seed 1337, the procedural map on JustifiedGamingDotCom measures 5,999. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.
Connect
Which steps join JustifiedGamingDotCom?
To connect: start Rust, press F1, enter client.connect 97.87.129.151:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://justifiedgaming.com/rust/.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.