HLL15419=
Hello Darkness PVE
Offline 97.171.185.161:28015 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 80/500
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02MODPlayers 121/100
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03MODPlayers 82/225
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04MODPlayers 31/700
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05MODPlayers 6/200
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06MODPlayers 12/1000
Quick answers
From the figures on this page.
Tags
Where does Hello Darkness PVE appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Hello Darkness PVE: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does Hello Darkness PVE carry, and what do they mean?
The game's server browser reads these tags from Hello Darkness PVE: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does Hello Darkness PVE wipe?
The record holds too few of Hello Darkness PVE's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 8 days 3 hours.
Server Details
What is the uptime on Hello Darkness PVE, and is it online?
Offline now, Hello Darkness PVE was last seen 14 hours ago. By its own uptime figure, the last restart was roughly 11 hours ago. Rust Tracker logged it first on 27 October 2026.
What Rust version is Hello Darkness PVE on?
Rust network protocol 2635 and build 168909 on Windows is what Hello Darkness PVE runs. Steam updates it for you; your game must share the protocol to join.
How smoothly does Hello Darkness PVE run?
Average server fps over the last 48 hours: 64, with a low of 52. Maximum entities carried: 121,515, from buildings and deployables to everything else. Peak memory use: 3,223 MB. Players feel lag when fps drops and the entity count climbs.
What location is Hello Darkness PVE hosted in?
Nothing on region from Hello Darkness PVE; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 97.171.185.161:28015.
Population
What is the player count on Hello Darkness PVE?
Last seen 14 hours ago; Hello Darkness PVE is offline at present. The last seven days put it at 0 players on average.
How does Hello Darkness PVE compare in the rankings?
Top 69% of all ranked servers, and #15,419 on seven-day player hours: Hello Darkness PVE.
Map and Rules
Which settings and rules are confirmed on Hello Darkness PVE?
No gather rate appears in Hello Darkness PVE's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for Hello Darkness PVE?
A procedural map of size 4,500 runs on Hello Darkness PVE, generated by the game from seed 1470027. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
Which steps join Hello Darkness PVE?
To connect: start Rust, press F1, enter client.connect 97.171.185.161:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.