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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,658online PAX44,769playing OCC3,058with players WIPED 3H109
MODModded traffic
Callsign

TST5824=

My Rust Server - Test

Online 96.2.164.37:28015 checked 7m ago

moddedcarbon
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 2
Rank#5,824top 26%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

02040608002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 21:46 UTC3d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 27/500
  2. 02MOD
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    Players 129/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 114 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 41/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 87 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 35/700
  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show My Rust Server - Test?

Modded servers, tracked live — the Rust Tracker lists that include My Rust Server - Test. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which tags does My Rust Server - Test carry, and what do they mean?

The game's server browser reads these tags from My Rust Server - Test: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on My Rust Server - Test when wipe day lands?

At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 23 hours after it.

Which wipe times are confirmed for My Rust Server - Test?

My Rust Server - Test's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 3 days 3 hours.

Location and Status

Is My Rust Server - Test up, and how does its uptime hold?

Right now My Rust Server - Test is online. About 3 days 2 hours ago it restarted last, based on reported uptime. 100% uptime over the last 3 full days, with 72 of 72 hours up. First contact for Rust Tracker: 24 October 2026.

Which Rust build is My Rust Server - Test running?

Rust network protocol 2635 and build 168909 is the build on My Rust Server - Test; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

What is performance like on My Rust Server - Test?

Average server fps over the last 48 hours: 30, with a low of 10. Buildings, deployables and the rest of the world took it to a maximum of 68,651 entities. It drew as much as 3,169 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does My Rust Server - Test sit?

Region: none published by My Rust Server - Test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 96.2.164.37:28015.

Population

How many players are on My Rust Server - Test right now?

My Rust Server - Test is at 0 players, capacity 50. Seven-day average 0 players; peak 2.

Where does My Rust Server - Test sit in the server rankings?

Top 26% of all ranked servers, and #5,824 on seven-day player hours: My Rust Server - Test.

Settings

Which settings and rules are confirmed on My Rust Server - Test?

Nothing in My Rust Server - Test's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.

What map is My Rust Server - Test on?

The map on My Rust Server - Test is procedural, size 3,500, seed 352165132, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

Which steps join My Rust Server - Test?

To connect: start Rust, press F1, enter client.connect 96.2.164.37:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.