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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,701online PAX46,298playing OCC3,163with players WIPED 3H102
MODModded traffic
Callsign

MRS1099↓

PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+

Online 95.31.130.21:28021 checked 12m ago

5x biweekly wipes moddedoxidepve
Clearance · join
Players now 0/ 200 0% full
7-day average8peak 21
Rank#1,099top 5%
Last wipe12d agobiweekly schedule
Next wipe1d 14hFri 30 Oct, 15:01 UTC
Track history

Players

AveragePeak
0510152001:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

05010015020001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Friday 30 October, 15:01 UTC, in 1d 14h.

Its biweekly schedule tag · low confidence

usual gap12.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak16players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 1d 14hFri 30 Oct, 15:01 UTC
  2. 7d 18hThu 5 Nov, 19:00 UTCFW
  3. 15d 14hFri 13 Nov, 15:01 UTC
  4. 29d 14hFri 27 Nov, 15:01 UTC
  5. 35d 18hThu 3 Dec, 19:00 UTCFW
  6. 43d 14hFri 11 Dec, 15:01 UTC

The first 48 hours of its last wipes

Fri 16 OctSat 3 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 15:01 UTC12d ago 15 – running 3
Sat 3 Oct, 11:47 UTC25d ago 17 held half 13.1 days 5
Thu 1 Oct, 17:49 UTC FW27d ago 16 – 1.7 days 9
Sat 19 Sep, 09:32 UTC39d ago 13 held half 12.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?

On Rust Tracker, PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ sits in these lists: PvE servers, tracked live, 5x Rust servers, tracked and Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Which tags does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ carry, and what do they mean?

These tags are published by PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp200 (Max players): Capacity: 200 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; jp0 (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ on wipe day?

At their busiest, recent wipes averaged 16 players. The peak on the latest wipe came 26 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.

On what schedule does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ wipe?

The schedule of PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ cannot be confirmed, with too few wipes on record: the prediction follows its tag. Due on Friday 30 October at 15:01 UTC: its next wipe. 12 days 9 hours since this world was made. A two-weekly wipe schedule is published in its tags.

Server Details

Is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ up, and how does its uptime hold?

Right now PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ is online. The uptime it reports puts the last restart about 19 hours ago. Uptime stood at 86% for the last 7 full days, 144 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ running?

Confirmed for PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?

Server fps held an average of 81 across the last 48 hours, never below 33. Buildings, deployables and the rest of the world took it to a maximum of 197,484 entities. Peak memory use: 6,793 MB. A climbing entity count and low fps are what register as lag for players.

Which location is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ in?

Region: none published by PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 95.31.130.21:28021.

Population

What is the player count on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?

Slots 200; players on board 0: that is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ now. Peak of 21 in the last seven days, average 8 players. Busiest window in 48 hours: 13:00 UTC, 17 players on average.

How does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ compare in the rankings?

On player hours over seven days, PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ ranks #1,099, inside the top 5% of all ranked servers.

Settings

Which settings and rules are confirmed on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?

Going by its name, PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ runs 5x gather. 8 players per group is the game's default, and the cap holds. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?

A procedural map of size 4,500 runs on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+, generated by the game from seed 1903688584. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

Connect

Which steps join PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?

To connect: start Rust, press F1, enter client.connect 95.31.130.21:28021 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://mars.gamestores.app.

Transponder codes

Server tags

What each one means.

Published as mp200,ptrak,jp0,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp200
Max players Capacity: 200 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Other

jp0
Custom tag The owner or a plugin set it; it is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.