MRS1099↓
PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+
Online 95.31.130.21:28021 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 15:01 UTC, in 1d 14h.
Its biweekly schedule tag · low confidence
Coming wipes
- 1d 14hFri 30 Oct, 15:01 UTC
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 15d 14hFri 13 Nov, 15:01 UTC
- 29d 14hFri 27 Nov, 15:01 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 43d 14hFri 11 Dec, 15:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 15:01 UTC12d ago | 15 | – | running | 3 |
| Sat 3 Oct, 11:47 UTC25d ago | 17 | held half | 13.1 days | 5 |
| Thu 1 Oct, 17:49 UTC FW27d ago | 16 | – | 1.7 days | 9 |
| Sat 19 Sep, 09:32 UTC39d ago | 13 | held half | 12.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 21/150
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02MODPlayers 49/150
-
03MODPlayers 11/100
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04MODPlayers 23/100
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05MODPlayers 8/77
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06MODPlayers 1/200
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?
On Rust Tracker, PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ sits in these lists: PvE servers, tracked live, 5x Rust servers, tracked and Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.
Which tags does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ carry, and what do they mean?
These tags are published by PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp200 (Max players): Capacity: 200 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; jp0 (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ on wipe day?
At their busiest, recent wipes averaged 16 players. The peak on the latest wipe came 26 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.
On what schedule does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ wipe?
The schedule of PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ cannot be confirmed, with too few wipes on record: the prediction follows its tag. Due on Friday 30 October at 15:01 UTC: its next wipe. 12 days 9 hours since this world was made. A two-weekly wipe schedule is published in its tags.
Server Details
Is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ up, and how does its uptime hold?
Right now PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ is online. The uptime it reports puts the last restart about 19 hours ago. Uptime stood at 86% for the last 7 full days, 144 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ running?
Confirmed for PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?
Server fps held an average of 81 across the last 48 hours, never below 33. Buildings, deployables and the rest of the world took it to a maximum of 197,484 entities. Peak memory use: 6,793 MB. A climbing entity count and low fps are what register as lag for players.
Which location is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ in?
Region: none published by PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 95.31.130.21:28021.
Population
What is the player count on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?
Slots 200; players on board 0: that is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ now. Peak of 21 in the last seven days, average 8 players. Busiest window in 48 hours: 13:00 UTC, 17 players on average.
How does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ compare in the rankings?
On player hours over seven days, PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ ranks #1,099, inside the top 5% of all ranked servers.
Settings
Which settings and rules are confirmed on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?
Going by its name, PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ runs 5x gather. 8 players per group is the game's default, and the cap holds. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?
A procedural map of size 4,500 runs on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+, generated by the game from seed 1903688584. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.
Connect
Which steps join PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?
To connect: start Rust, press F1, enter client.connect 95.31.130.21:28021 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://mars.gamestores.app.
Server tags
What each one means.
Published as mp200,ptrak,jp0,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp200
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Other
jp0
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.