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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,876online PAX94,650playing OCC4,085with players WIPED 3H162
MODModded traffic
Callsign

RST15383=

RUSTLand Plugin Test

Online 95.217.75.83:38015 checked 7m ago

vanillamoddedcarbon
Clearance · join
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,383top 70%
Last wipe26d agono schedule published
Next wipe8d 23hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

0510152020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h.

The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 8d 23hThu 5 Nov, 19:00 UTCFW
  2. 36d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:01 UTC FW26d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 134/100
  3. 03MOD
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    Players 187/225
  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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    Players 65/1000
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show RUSTLand Plugin Test?

These Rust Tracker lists carry RUSTLand Plugin Test: Modded servers, tracked live. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on RUSTLand Plugin Test?

These tags are published by RUSTLand Plugin Test for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on RUSTLand Plugin Test on wipe day?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does RUSTLand Plugin Test wipe?

Once a month is the wipe rate at RUSTLand Plugin Test, on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 26 days 1 hours.

Location and Status

How reliable is RUSTLand Plugin Test, and is it online now?

Tracking shows RUSTLand Plugin Test online as of now. About 11 hours ago it restarted last, based on reported uptime. 100% uptime over the last 7 full days, with 168 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust build is RUSTLand Plugin Test running?

Confirmed for RUSTLand Plugin Test: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does RUSTLand Plugin Test run?

Average server fps over the last 48 hours: 10, with a low of 10. Peak entity count: 31,413, covering buildings, deployables and all else in the world. It drew as much as 3,011 MB of memory. Players feel lag when fps drops and the entity count climbs.

What location is RUSTLand Plugin Test hosted in?

Nothing on region from RUSTLand Plugin Test; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 95.217.75.83:38015.

Population

How many players are on RUSTLand Plugin Test right now?

RUSTLand Plugin Test is at 0 players, capacity 5. Across the past seven days, 0 players on average.

What rank does RUSTLand Plugin Test carry among Rust servers?

Seven-day player hours put RUSTLand Plugin Test at #15,383, within the top 70% of all ranked servers.

Settings

Which settings and rules are confirmed on RUSTLand Plugin Test?

No gather rate appears in RUSTLand Plugin Test's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

Which map is loaded on RUSTLand Plugin Test?

Generated by the game from seed 3456346, the procedural map on RUSTLand Plugin Test measures 2,500. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

Which steps join RUSTLand Plugin Test?

To connect: start Rust, press F1, enter client.connect 95.217.75.83:38015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://rustland.pl.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp5
Max players Slots: 5.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.