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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,648online PAX32,263playing OCC2,789with players WIPED 3H72
MODModded traffic
Callsign

PRJ15967

PROJECT ZERO | Story Co-op Survival

Offline 95.216.93.121:28015 checked 24d ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,967top 71%
Last wipe56d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show PROJECT ZERO | Story Co-op Survival?

Modded servers, tracked live — the Rust Tracker lists that include PROJECT ZERO | Story Co-op Survival. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on PROJECT ZERO | Story Co-op Survival?

The game's server browser reads these tags from PROJECT ZERO | Story Co-op Survival: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Team limit is 8, the game default; v2632 (Protocol): Your game must be on protocol 2632 to connect; cs162434 (Build): Build: 162434; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

Which wipe times are confirmed for PROJECT ZERO | Story Co-op Survival?

Too few wipes on record for PROJECT ZERO | Story Co-op Survival to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 56 days 10 hours.

Server Details

What is the uptime on PROJECT ZERO | Story Co-op Survival, and is it online?

Offline: PROJECT ZERO | Story Co-op Survival confirmed offline, last seen 24 days 10 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 13 September 2026.

What Rust version is PROJECT ZERO | Story Co-op Survival on?

Rust network protocol 2632 and build 162434 on Linux is what PROJECT ZERO | Story Co-op Survival runs. The same protocol is required to join, and Steam updates it for you.

What location is PROJECT ZERO | Story Co-op Survival hosted in?

Region: none published by PROJECT ZERO | Story Co-op Survival. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 95.216.93.121:28015.

Population

How many players are on PROJECT ZERO | Story Co-op Survival right now?

Offline now for PROJECT ZERO | Story Co-op Survival, last seen 24 days 10 hours ago.

What rank does PROJECT ZERO | Story Co-op Survival carry among Rust servers?

Seven-day player hours put PROJECT ZERO | Story Co-op Survival at #15,967, within the top 71% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on PROJECT ZERO | Story Co-op Survival?

The name of PROJECT ZERO | Story Co-op Survival carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

What map is PROJECT ZERO | Story Co-op Survival on?

Generated by the game from seed 20470317, the procedural map on PROJECT ZERO | Story Co-op Survival measures 3,500. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

What is the way to join PROJECT ZERO | Story Co-op Survival?

To connect: start Rust, press F1, enter client.connect 95.216.93.121:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Slots: 50.
ts8
Group limit Team limit is 8, the game default.
v2632
Protocol Your game must be on protocol 2632 to connect.
cs162434
Build Build: 162434.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.