ZMD10302=
ZMADHOUSE PVE
Online 95.216.228.189:7781 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 06:01 UTC10d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 178/500
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02MODPlayers 126/100
-
03MODPlayers 186/225
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04MODPlayers 88/700
-
05MODPlayers 335/200
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06MODPlayers 229/700
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show ZMADHOUSE PVE?
On Rust Tracker, ZMADHOUSE PVE sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on ZMADHOUSE PVE?
The game's server browser reads these tags from ZMADHOUSE PVE: gmrust (Game mode): Survival as standard Rust plays; mp70 (Max players): Slots: 70; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on ZMADHOUSE PVE on wipe day?
The average peak across recent wipes: 3 players. 0 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for ZMADHOUSE PVE?
The record holds too few of ZMADHOUSE PVE's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 10 days 9 hours.
Location and Status
What is the uptime on ZMADHOUSE PVE, and is it online?
Right now ZMADHOUSE PVE is online. The uptime it reports puts the last restart about 6 days 16 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 October 2026.
Which Rust build is ZMADHOUSE PVE running?
Rust network protocol 2635 and build 168909 on Windows is what ZMADHOUSE PVE runs. To join, your game must be on the same protocol; Steam handles the update.
Is ZMADHOUSE PVE holding performance?
Average server fps over the last 48 hours: 113, with a low of 90. Buildings, deployables and the rest of the world took it to a maximum of 76,405 entities. Peak memory use: 5,247 MB. A climbing entity count and low fps are what register as lag for players.
Where does ZMADHOUSE PVE sit?
No region is published by ZMADHOUSE PVE. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 95.216.228.189:7781.
Player Count
How many players are on ZMADHOUSE PVE right now?
Tracking ZMADHOUSE PVE: 0 of 70 slots filled. Seven-day average 0 players; peak 1. At 06:00 UTC it drew its highest average of the last 48 hours: 0 players.
How does ZMADHOUSE PVE compare in the rankings?
On player hours over seven days, ZMADHOUSE PVE ranks #10,302, inside the top 46% of all ranked servers.
Settings
Which settings and rules are confirmed on ZMADHOUSE PVE?
No gather rate appears in ZMADHOUSE PVE's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for ZMADHOUSE PVE?
A procedural map of size 3,500 runs on ZMADHOUSE PVE, generated by the game from seed 2147483647. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
Which steps join ZMADHOUSE PVE?
To connect: start Rust, press F1, enter client.connect 95.216.228.189:7781 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://www.gameserverapp.com.
Server tags
What each one means.
Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp70
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.