DVB14968
Rust Devblog 299 [No-Steam / Oxide]
Offline 94.249.148.16:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 24/500
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02MODPlayers 125/100
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03MODPlayers 33/225
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04MODPlayers 15/700
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05MODPlayers 3/200
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06MODPlayers 1/1000
Quick answers
From the figures on this page.
Filters
Where does Rust Devblog 299 [No-Steam / Oxide] appear in Rust Tracker lists and filters?
On Rust Tracker, Rust Devblog 299 [No-Steam / Oxide] sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which tags does Rust Devblog 299 [No-Steam / Oxide] carry, and what do they mean?
These tags are published by Rust Devblog 299 [No-Steam / Oxide] for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2594 (Protocol): To join, your game must match protocol 2594; cs128111 (Build): The game build is 128111; ptrak (Networking): RakNet is the network layer — the game's standard; $reu2 (Region code): Region code for this server: eu2; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
On what schedule does Rust Devblog 299 [No-Steam / Oxide] wipe?
The record holds too few of Rust Devblog 299 [No-Steam / Oxide]'s wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 2 days 16 hours.
Server Details
How reliable is Rust Devblog 299 [No-Steam / Oxide], and is it online now?
Tracking shows Rust Devblog 299 [No-Steam / Oxide] offline as of now, last seen 2 days 3 hours ago. Uptime stood at 2% for the last 2 full days, 1 of 48 hours online. The first sighting by Rust Tracker was 26 October 2026.
What Rust version is Rust Devblog 299 [No-Steam / Oxide] on?
Rust network protocol 2594 and build 128111 on Windows is what Rust Devblog 299 [No-Steam / Oxide] runs. Steam updates it for you; your game must share the protocol to join.
What location is Rust Devblog 299 [No-Steam / Oxide] hosted in?
No region is published by Rust Devblog 299 [No-Steam / Oxide]; region code eu2. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 94.249.148.16:28015.
Population
What is the player count on Rust Devblog 299 [No-Steam / Oxide]?
Last seen 2 days 3 hours ago; Rust Devblog 299 [No-Steam / Oxide] is offline at present. Over seven days: average 0, peak 1 players.
Where does Rust Devblog 299 [No-Steam / Oxide] sit in the server rankings?
Top 67% of all ranked servers, and #14,968 on seven-day player hours: Rust Devblog 299 [No-Steam / Oxide].
Map and Rules
Which settings and rules are confirmed on Rust Devblog 299 [No-Steam / Oxide]?
No gather rate appears in Rust Devblog 299 [No-Steam / Oxide]'s name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. Off: VAC, Valve's anti-cheat.
Which map is loaded on Rust Devblog 299 [No-Steam / Oxide]?
Procedural map on Rust Devblog 299 [No-Steam / Oxide], made by the game.
Connect
Which steps join Rust Devblog 299 [No-Steam / Oxide]?
To connect: start Rust, press F1, enter client.connect 94.249.148.16:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$reu2,v2594,gmrust,cs128111,ts8,^o^z
Game
gmrust
mp50
ts8
v2594
cs128111
ptrak
$reu2
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.