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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,634online PAX45,438playing OCC3,128with players WIPED 3H91
MODModded traffic
Callsign

DVB15400

Rust Devblog Server

Offline 94.229.18.22:28015 checked 3d ago

moddedcarbon
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,400top 69%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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    Players 168/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 88 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 76/700
  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Rust Devblog Server?

Modded servers, tracked live — the Rust Tracker lists that include Rust Devblog Server. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Which tags does Rust Devblog Server carry, and what do they mean?

These tags are published by Rust Devblog Server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): 10 slots on this server; v2362 (Protocol): Join only if your game is on protocol 2362; ptrak (Networking): Network layer: RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): Set by the owner or a plugin; not a standard Rust tag; stok (Custom tag): Set by the owner or a plugin; not a standard Rust tag. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

On what schedule does Rust Devblog Server wipe?

The record holds too few of Rust Devblog Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 30 days 7 hours since this world was made.

Location and Status

Is Rust Devblog Server up, and how does its uptime hold?

Offline: Rust Devblog Server confirmed offline, last seen 3 days 21 hours ago. 0% uptime over the last 3 full days, with 0 of 72 hours up. Rust Tracker logged it first on 24 October 2026.

Which Rust build is Rust Devblog Server running?

Rust network protocol 2362 is the build on Rust Devblog Server; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

Where does Rust Devblog Server sit?

No region is published by Rust Devblog Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 94.229.18.22:28015.

Population

How many players are on Rust Devblog Server right now?

Last seen 3 days 21 hours ago; Rust Devblog Server is offline at present. Seven-day average for this server: 0 players.

Where does Rust Devblog Server sit in the server rankings?

Top 69% of all ranked servers, and #15,400 on seven-day player hours: Rust Devblog Server.

Settings

Which settings and rules are confirmed on Rust Devblog Server?

No gather rate appears in Rust Devblog Server's name. The group limit is not published. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. Off: VAC, Valve's anti-cheat.

Which map is loaded on Rust Devblog Server?

A procedural map runs on Rust Devblog Server, generated by the game.

How to Join

Which steps join Rust Devblog Server?

To connect: start Rust, press F1, enter client.connect 94.229.18.22:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players 10 slots on this server.
v2362
Protocol Join only if your game is on protocol 2362.
ptrak
Networking Network layer: RakNet, the game's standard.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag Set by the owner or a plugin; not a standard Rust tag.
stok
Custom tag Set by the owner or a plugin; not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.