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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,700online PAX38,808playing OCC2,943with players WIPED 3H91
MODModded traffic
Callsign

DVB15323

Rust Devblog Server

Offline 94.229.17.158:28015 checked 7d ago

moddedcarbon
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Rust Devblog Server appear in Rust Tracker lists and filters?

On Rust Tracker, Rust Devblog Server sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Which tags does Rust Devblog Server carry, and what do they mean?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): 10 slots on this server; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): Network layer is RakNet, which is standard for the game; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework; hil2cpp (Custom tag): Set by the owner or a plugin; not a standard Rust tag; stok (Custom tag): Set by the owner or a plugin; not a standard Rust tag. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

When does Rust Devblog Server wipe?

Too few wipes on record for Rust Devblog Server to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 31 days 1 hours since this world was made.

Location and Status

Is Rust Devblog Server up, and how does its uptime hold?

Tracking shows Rust Devblog Server offline as of now, last seen 7 days 5 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 21 October 2026.

Which Rust version is confirmed on Rust Devblog Server?

Rust network protocol 2362 on Windows is what Rust Devblog Server runs. The same protocol is required to join, and Steam updates it for you.

What location is Rust Devblog Server hosted in?

Region: none published by Rust Devblog Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 94.229.17.158:28015.

Population

What is the player count on Rust Devblog Server?

Offline: Rust Devblog Server, last seen 7 days 5 hours ago.

How does Rust Devblog Server compare in the rankings?

On player hours over seven days, Rust Devblog Server ranks #15,323, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on Rust Devblog Server?

The name of Rust Devblog Server carries no gather rate. The group limit is not published. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. Off: VAC, Valve's anti-cheat.

What map is Rust Devblog Server on?

Procedural map on Rust Devblog Server, made by the game.

Connect

What is the way to join Rust Devblog Server?

Open the console in Rust with F1 after starting the game, then type client.connect 94.229.17.158:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players 10 slots on this server.
v2362
Protocol To join, your game must match protocol 2362.
ptrak
Networking Network layer is RakNet, which is standard for the game.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Other

hil2cpp
Custom tag Set by the owner or a plugin; not a standard Rust tag.
stok
Custom tag Set by the owner or a plugin; not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.