DVB15443
Rust Devblog Server
Offline 94.229.16.35:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:14 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 117/500
-
02MODPlayers 134/100
-
03MODPlayers 117/225
-
04MODPlayers 47/700
-
05MODPlayers 6/200
-
06MODPlayers 24/1000
Quick answers
From the figures on this page.
Tags
Where does Rust Devblog Server appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Rust Devblog Server: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the tags mean that Rust Devblog Server is listed under?
Listed for the server browser to read, Rust Devblog Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; v2362 (Protocol): Join only if your game is on protocol 2362; ptrak (Networking): Network layer is RakNet, which is standard for the game; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework; hil2cpp (Custom tag): The owner or a plugin set it; it is not a standard Rust tag; stok (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on Rust Devblog Server on wipe day?
Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.
When does Rust Devblog Server wipe?
Too few wipes on record for Rust Devblog Server to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 15 days 9 hours since this world was made.
Server Details
What is the uptime on Rust Devblog Server, and is it online?
Offline: Rust Devblog Server confirmed offline, last seen 15 days 8 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 12 October 2026.
Which Rust version is confirmed on Rust Devblog Server?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. To join, your game must be on the same protocol; Steam handles the update.
Which location is Rust Devblog Server in?
Region: none published by Rust Devblog Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 94.229.16.35:28015.
Population
Is Rust Devblog Server busy?
Last seen 15 days 8 hours ago; Rust Devblog Server is offline at present.
What rank does Rust Devblog Server carry among Rust servers?
Top 71% of all ranked servers, and #15,443 on seven-day player hours: Rust Devblog Server.
Map and Rules
Which settings and rules are confirmed on Rust Devblog Server?
No gather rate appears in Rust Devblog Server's name. No group limit is published. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. Off: VAC, Valve's anti-cheat.
What map is Rust Devblog Server on?
Generated by the game: the procedural map on Rust Devblog Server.
How to Join
What is the way to join Rust Devblog Server?
To connect: start Rust, press F1, enter client.connect 94.229.16.35:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp50
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.