TST15800
PvE Testserver
Offline 94.130.90.204:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 108/500
-
02MODPlayers 131/100
-
03MODPlayers 160/225
-
04MODPlayers 66/700
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05MODPlayers 187/700
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06MODPlayers 349/350
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry PvE Testserver?
On Rust Tracker, PvE Testserver sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on PvE Testserver?
These tags are published by PvE Testserver for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
When does PvE Testserver wipe?
Too few wipes on record for PvE Testserver to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 48 days 12 hours.
Location and Status
How reliable is PvE Testserver, and is it online now?
Tracking shows PvE Testserver offline as of now, last seen 18 days 4 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 13 September 2026.
What Rust version is PvE Testserver on?
Confirmed for PvE Testserver: Rust network protocol 2633 and build 165217, Linux. The same protocol is required to join, and Steam updates it for you.
Which location is PvE Testserver in?
Region: none published by PvE Testserver. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 94.130.90.204:28015.
Player Count
Is PvE Testserver busy?
Offline: PvE Testserver, last seen 18 days 4 hours ago.
How does PvE Testserver compare in the rankings?
On player hours over seven days, PvE Testserver ranks #15,800, inside the top 72% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on PvE Testserver?
The name of PvE Testserver carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for PvE Testserver?
Generated by the game from seed 324720365, the procedural map on PvE Testserver measures 4,000. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
What is the way to join PvE Testserver?
Open the console in Rust with F1 after starting the game, then type client.connect 94.130.90.204:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://rust.neospin.de.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.