TST15491
ZV Testserver
Offline 94.130.131.174:31205 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 01:39 UTC42d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 108/500
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02MODPlayers 132/100
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03MODPlayers 114/225
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04MODPlayers 90/700
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05MODPlayers 28/200
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06MODPlayers 22/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show ZV Testserver?
On Rust Tracker, ZV Testserver sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on ZV Testserver?
The game's server browser reads these tags from ZV Testserver: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on ZV Testserver when wipe day lands?
The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for ZV Testserver?
The record holds too few of ZV Testserver's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 42 days 20 hours.
Location and Status
How reliable is ZV Testserver, and is it online now?
Tracking shows ZV Testserver offline as of now, last seen 36 days 14 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 13 September 2026.
What Rust version is ZV Testserver on?
Rust network protocol 2633 and build 163794 on Linux is what ZV Testserver runs. To join, your game must be on the same protocol; Steam handles the update.
Where does ZV Testserver sit?
No region is published by ZV Testserver. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 94.130.131.174:31205.
Population
Is ZV Testserver busy?
Last seen 36 days 14 hours ago; ZV Testserver is offline at present.
Where does ZV Testserver sit in the server rankings?
Seven-day player hours put ZV Testserver at #15,491, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on ZV Testserver?
No gather rate appears in ZV Testserver's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.
Which map is loaded on ZV Testserver?
A procedural map of size 6,000 runs on ZV Testserver, generated by the game from seed 1337. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.
Connect
What is the way to join ZV Testserver?
To connect: start Rust, press F1, enter client.connect 94.130.131.174:31205 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs163794,ts8
Game
gmvanilla
mp10
ts8
v2633
cs163794
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.