ITT13017=
[ITA] Server di CagottoMan
Online 94.126.59.191:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 12:28 UTC32d ago | 1 | held half | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 109/500
-
02MODPlayers 125/100
-
03MODPlayers 167/225
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04MODPlayers 52/700
-
05MODPlayers 5/200
-
06MODPlayers 22/1000
Quick answers
From the figures on this page.
Filters
Where does [ITA] Server di CagottoMan appear in Rust Tracker lists and filters?
These Rust Tracker lists carry [ITA] Server di CagottoMan: Modded servers, tracked live. It comes up under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that [ITA] Server di CagottoMan is listed under?
These tags are published by [ITA] Server di CagottoMan for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on [ITA] Server di CagottoMan on wipe day?
Recent wipes averaged a peak of 2 players. The peak on the latest wipe came 28 hours after it. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.
On what schedule does [ITA] Server di CagottoMan wipe?
[ITA] Server di CagottoMan's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 27 days 14 hours since this world was made.
Server Details
What is the uptime on [ITA] Server di CagottoMan, and is it online?
[ITA] Server di CagottoMan is up and online at this moment. About 44 minutes ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
Which Rust build is [ITA] Server di CagottoMan running?
Rust network protocol 2635 and build 168909 on Linux is what [ITA] Server di CagottoMan runs. To join, your game must be on the same protocol; Steam handles the update.
Is [ITA] Server di CagottoMan holding performance?
For the last 48 hours it averaged 121 server fps; the floor was 92. Buildings, deployables and the rest of the world took it to a maximum of 69,927 entities. Memory peaked at 2,579 MB. A climbing entity count and low fps are what register as lag for players.
What location is [ITA] Server di CagottoMan hosted in?
Nothing on region from [ITA] Server di CagottoMan; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 94.126.59.191:28015.
Population
How many players are on [ITA] Server di CagottoMan right now?
Tracking [ITA] Server di CagottoMan: 0 of 200 slots filled. Over seven days: average 0, peak 1 players. Busiest window in 48 hours: 17:00 UTC, 1 players on average.
How does [ITA] Server di CagottoMan compare in the rankings?
On player hours over seven days, [ITA] Server di CagottoMan ranks #13,017, inside the top 59% of all ranked servers.
Settings
Which settings and rules are confirmed on [ITA] Server di CagottoMan?
The name of [ITA] Server di CagottoMan carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. Its label is vanilla: no changed rates, kits or rules — the game as Facepunch ships it. On: VAC, Valve's anti-cheat.
Which map is loaded on [ITA] Server di CagottoMan?
The map on [ITA] Server di CagottoMan is procedural, size 3,500, seed 12345, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
What is the way to join [ITA] Server di CagottoMan?
Open the console in Rust with F1 after starting the game, then type client.connect 94.126.59.191:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp200
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.