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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,743online PAX54,666playing OCC3,375with players WIPED 3H133
MODModded traffic
Callsign

RST15119

RustBlitz [DEV]

Offline 93.171.189.36:28015 checked 12d ago

moddedcarbon
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,119top 70%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct12 Oct18 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:56 UTC12d ago 0 – running 0
Thu 15 Oct, 20:56 UTC13d ago 0 – 0.3 days 0
Thu 15 Oct, 14:56 UTC13d ago 0 – 0.3 days 0
Thu 15 Oct, 07:56 UTC13d ago 0 – 0.3 days 0
Thu 15 Oct, 01:56 UTC13d ago 0 – 0.3 days 0
Wed 14 Oct, 18:56 UTC14d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show RustBlitz [DEV]?

These Rust Tracker lists carry RustBlitz [DEV]: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on RustBlitz [DEV]?

The game's server browser reads these tags from RustBlitz [DEV]: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on RustBlitz [DEV] when wipe day lands?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

When does RustBlitz [DEV] wipe?

Wipe times at RustBlitz [DEV] are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 12 days 15 hours since this world was made.

Location and Status

What is the uptime on RustBlitz [DEV], and is it online?

Offline now, RustBlitz [DEV] was last seen 12 days 14 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on RustBlitz [DEV]?

Confirmed for RustBlitz [DEV]: Rust network protocol 2634 and build 167781, Linux. Steam updates it for you; your game must share the protocol to join.

Which location is RustBlitz [DEV] in?

Nothing on region from RustBlitz [DEV]; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 93.171.189.36:28015.

Player Count

Is RustBlitz [DEV] busy?

Offline: RustBlitz [DEV], last seen 12 days 14 hours ago.

What rank does RustBlitz [DEV] carry among Rust servers?

Seven-day player hours put RustBlitz [DEV] at #15,119, within the top 70% of all ranked servers.

Settings

Which settings and rules are confirmed on RustBlitz [DEV]?

The name of RustBlitz [DEV] carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

How to Join

What is the way to join RustBlitz [DEV]?

To connect: start Rust, press F1, enter client.connect 93.171.189.36:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.