TST4645=
TestServer
Offline 93.115.23.170:28505 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 10:22 UTC3d ago | 1 | – | running | 1 |
| Wed 14 Oct, 19:11 UTC14d ago | 1 | held half | 10.6 days | 1 |
| Fri 9 Oct, 22:11 UTC19d ago | 1 | held half | 4.9 days | 0 |
| Thu 8 Oct, 20:05 UTC20d ago | 1 | – | 1.1 days | 1 |
| Thu 8 Oct, 10:38 UTC20d ago | 1 | – | 0.4 days | 0 |
| Wed 7 Oct, 19:48 UTC21d ago | 1 | – | 0.6 days | 0 |
| Fri 2 Oct, 13:09 UTC26d ago | 1 | halved by day 1 | 5.3 days | 1 |
| Wed 30 Sep, 18:09 UTC28d ago | 1 | – | 1.8 days | 1 |
| Tue 29 Sep, 18:24 UTC29d ago | 1 | – | 1 days | 0 |
| Fri 25 Sep, 12:29 UTC33d ago | 1 | held half | 4.2 days | 1 |
| Tue 22 Sep, 17:02 UTC36d ago | 1 | held half | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 121/500
-
02MODPlayers 120/100
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03MODPlayers 186/225
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04MODPlayers 57/700
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05MODPlayers 5/200
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06MODPlayers 24/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show TestServer?
On Rust Tracker, TestServer sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on TestServer?
Listed for the server browser to read, TestServer publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on TestServer when wipe day lands?
Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.
When does TestServer wipe?
Irregular wipe times at TestServer: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 3 days 23 hours.
Location and Status
What is the uptime on TestServer, and is it online?
Offline: TestServer confirmed offline, last seen 9 hours ago. Uptime stood at 36% for the last 7 full days, 61 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is TestServer on?
Confirmed for TestServer: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.
Where does TestServer sit?
Region: none published by TestServer. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 93.115.23.170:28505.
Population
Is TestServer busy?
Offline now for TestServer, last seen 9 hours ago. Seven-day average 1 players; peak 1. At 19:00 UTC it drew its highest average of the last 48 hours: 1 players.
Where does TestServer sit in the server rankings?
Top 21% of all ranked servers, and #4,645 on seven-day player hours: TestServer.
Map and Rules
Which settings and rules are confirmed on TestServer?
No gather rate appears in TestServer's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.
What map is TestServer on?
Procedural map on TestServer, made by the game.
Connect
Which steps join TestServer?
To connect: start Rust, press F1, enter client.connect 93.115.23.170:28505 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.