RND15426
RandomRaids local test
Offline 92.38.92.203:28115 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 27/500
-
02MODPlayers 130/100
-
03MODPlayers 37/225
-
04MODPlayers 13/700
-
05MODPlayers 4/200
-
06MODPlayers 1/1000
Quick answers
From the figures on this page.
Filters
Where does RandomRaids local test appear in Rust Tracker lists and filters?
On Rust Tracker, RandomRaids local test sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that RandomRaids local test is listed under?
These tags are published by RandomRaids local test for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
When does RandomRaids local test wipe?
RandomRaids local test's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 10 days 18 hours since this world was made.
Location and Status
How reliable is RandomRaids local test, and is it online now?
Tracking shows RandomRaids local test offline as of now, last seen 7 days 8 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 21 October 2026.
Which Rust version is confirmed on RandomRaids local test?
Rust network protocol 2634 and build 167781 on Windows is what RandomRaids local test runs. To join, your game must be on the same protocol; Steam handles the update.
Which location is RandomRaids local test in?
No region is published by RandomRaids local test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 92.38.92.203:28115.
Population
How many players are on RandomRaids local test right now?
Last seen 7 days 8 hours ago; RandomRaids local test is offline at present.
How does RandomRaids local test compare in the rankings?
Seven-day player hours put RandomRaids local test at #15,426, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on RandomRaids local test?
Nothing in RandomRaids local test's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on RandomRaids local test?
A procedural map runs on RandomRaids local test, generated by the game.
Connect
How do you get onto RandomRaids local test?
To connect: start Rust, press F1, enter client.connect 92.38.92.203:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.