LCL12650
Local Theory Test - No EAC
Offline 92.253.213.13:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 01:49 UTC24d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 27/500
-
02MODPlayers 133/100
-
03MODPlayers 32/225
-
04MODPlayers 11/700
-
05MODPlayers 4/200
-
06MODPlayers 0/1000
Quick answers
From the figures on this page.
Filters
Where does Local Theory Test - No EAC appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include Local Theory Test - No EAC. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Theory Test - No EAC?
The game's server browser reads these tags from Local Theory Test - No EAC: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on Local Theory Test - No EAC on wipe day?
At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it.
When does Local Theory Test - No EAC wipe?
Local Theory Test - No EAC's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 24 days since this world was made.
Location and Status
How reliable is Local Theory Test - No EAC, and is it online now?
Offline now, Local Theory Test - No EAC was last seen 3 days 11 hours ago. 1% uptime over the last 7 full days, with 2 of 168 hours up. Rust Tracker logged it first on 2 October 2026.
Which Rust version is confirmed on Local Theory Test - No EAC?
Confirmed for Local Theory Test - No EAC: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.
What location is Local Theory Test - No EAC hosted in?
Nothing on region from Local Theory Test - No EAC; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 92.253.213.13:28015.
Player Count
How many players are on Local Theory Test - No EAC right now?
Last seen 3 days 11 hours ago; Local Theory Test - No EAC is offline at present. Peak of 1 in the last seven days, average 1 players.
What rank does Local Theory Test - No EAC carry among Rust servers?
Seven-day player hours put Local Theory Test - No EAC at #12,650, within the top 57% of all ranked servers.
Settings
Which settings and rules are confirmed on Local Theory Test - No EAC?
No gather rate appears in Local Theory Test - No EAC's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is off, Valve's anti-cheat.
Connect
What is the way to join Local Theory Test - No EAC?
To connect: start Rust, press F1, enter client.connect 92.253.213.13:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp2
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.