TRB13960
TroubleChute
Offline 92.146.163.255:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 15:01 UTC38d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 74/500
-
02MODPlayers 128/100
-
03MODPlayers 112/225
-
04MODPlayers 40/700
-
05MODPlayers 4/200
-
06MODPlayers 12/1000
Quick answers
From the figures on this page.
Tags
Where does TroubleChute appear in Rust Tracker lists and filters?
On Rust Tracker, TroubleChute sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TroubleChute?
These tags are published by TroubleChute for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on TroubleChute when wipe day lands?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 2 hours after it.
When does TroubleChute wipe?
The record holds too few of TroubleChute's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 38 days 16 hours since this world was made.
Server Details
How reliable is TroubleChute, and is it online now?
Offline now, TroubleChute was last seen 38 days 13 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 20 September 2026.
What Rust version is TroubleChute on?
Confirmed for TroubleChute: Rust network protocol 2633 and build 164530, Windows. Steam updates it for you; your game must share the protocol to join.
What location is TroubleChute hosted in?
Nothing on region from TroubleChute; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 92.146.163.255:28015.
Population
Is TroubleChute busy?
Offline now for TroubleChute, last seen 38 days 13 hours ago.
Where does TroubleChute sit in the server rankings?
Top – of all ranked servers, and #13,960 on seven-day player hours: TroubleChute.
Map and Rules
Which settings and rules are confirmed on TroubleChute?
No gather rate appears in TroubleChute's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for TroubleChute?
A procedural map runs on TroubleChute, generated by the game.
Connect
What is the way to join TroubleChute?
Open the console in Rust with F1 after starting the game, then type client.connect 92.146.163.255:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.