VTL10103=
Vitality Local LiveTest
Online 91.245.44.75:28018 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 12:41 UTC6d ago | 1 | – | running | 0 |
| Thu 15 Oct, 12:50 UTC12d ago | 1 | – | 6 days | 0 |
| Wed 14 Oct, 18:26 UTC12d ago | 1 | – | 0.8 days | 0 |
| Sun 11 Oct, 03:29 UTC16d ago | 1 | held half | 3.6 days | 1 |
| Sat 10 Oct, 08:08 UTC17d ago | 1 | – | 0.8 days | 0 |
| Fri 9 Oct, 22:26 UTC17d ago | 1 | – | 0.4 days | 1 |
| Wed 30 Sep, 11:49 UTC27d ago | 2 | – | 9.4 days | 1 |
| Tue 29 Sep, 09:38 UTC28d ago | 2 | – | 1.1 days | 0 |
| Mon 28 Sep, 14:40 UTC29d ago | 2 | – | 0.8 days | 0 |
| Sun 27 Sep, 10:26 UTC30d ago | 1 | – | 1.2 days | 1 |
| Fri 25 Sep, 10:52 UTC32d ago | 1 | – | 2 days | 2 |
| Thu 24 Sep, 12:03 UTC33d ago | 2 | – | 1 days | 0 |
| Wed 23 Sep, 09:14 UTC34d ago | 2 | – | 1.1 days | 0 |
| Tue 22 Sep, 06:49 UTC35d ago | 1 | – | 1.1 days | 1 |
| Sun 20 Sep, 06:59 UTC37d ago | 1 | – | 2 days | 0 |
| Thu 17 Sep, 00:41 UTC40d ago | 0 | – | 3.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 245/500
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02MODPlayers 132/100
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03MODPlayers 188/225
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04MODPlayers 33/200
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05MODPlayers 200/700
-
06MODPlayers 61/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Vitality Local LiveTest?
On Rust Tracker, Vitality Local LiveTest sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Vitality Local LiveTest?
The game's server browser reads these tags from Vitality Local LiveTest: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts32 (Group limit): Teams are capped at 32; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What should you expect on Vitality Local LiveTest when wipe day lands?
At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.
On what schedule does Vitality Local LiveTest wipe?
Wipe times at Vitality Local LiveTest are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 12 days 5 hours.
Location and Status
Is Vitality Local LiveTest up, and how does its uptime hold?
Right now Vitality Local LiveTest is online. 39% uptime over the last 7 full days, with 66 of 168 hours up. The first sighting by Rust Tracker was 16 September 2026.
What Rust version is Vitality Local LiveTest on?
Rust network protocol 2635 and build 168909 on Windows is what Vitality Local LiveTest runs. The same protocol is required to join, and Steam updates it for you.
What location is Vitality Local LiveTest hosted in?
Region: none published by Vitality Local LiveTest. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 91.245.44.75:28018.
Population
What is the player count on Vitality Local LiveTest?
Tracking Vitality Local LiveTest: 0 of 10 slots filled. Peak of 1 in the last seven days, average 0 players.
What rank does Vitality Local LiveTest carry among Rust servers?
Top 46% of all ranked servers, and #10,103 on seven-day player hours: Vitality Local LiveTest.
Map and Rules
Which settings and rules are confirmed on Vitality Local LiveTest?
The name of Vitality Local LiveTest carries no gather rate. Up to 32 players per group. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is off, Valve's anti-cheat.
Which map is loaded on Vitality Local LiveTest?
Procedural map on Vitality Local LiveTest, made by the game.
Connect
How do you get onto Vitality Local LiveTest?
To connect: start Rust, press F1, enter client.connect 91.245.44.75:28018 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z
Game
gmrust
mp10
ts32
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.