SRV7182
ServerDevServer
Offline 91.245.44.75:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 15:38 UTC6d ago | 1 | – | running | 0 |
| Thu 15 Oct, 14:55 UTC13d ago | 0 | – | 7 days | 1 |
| Mon 12 Oct, 14:03 UTC16d ago | 1 | – | 3 days | 1 |
| Fri 2 Oct, 17:51 UTC26d ago | 1 | – | 9.8 days | 1 |
| Thu 1 Oct, 23:36 UTC FW27d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 08:11 UTC33d ago | 0 | – | 6.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 34/500
-
02MODPlayers 135/100
-
03MODPlayers 34/225
-
04MODPlayers 28/700
-
05MODPlayers 3/200
-
06MODPlayers 4/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry ServerDevServer?
On Rust Tracker, ServerDevServer sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the tags mean that ServerDevServer is listed under?
The game's server browser reads these tags from ServerDevServer: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on ServerDevServer on wipe day?
Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it.
Which wipe times are confirmed for ServerDevServer?
No next wipe to predict for ServerDevServer, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 6 days 6 hours since this world was made.
Location and Status
How reliable is ServerDevServer, and is it online now?
Offline now, ServerDevServer was last seen 28 hours ago. 127 of 168 hours up over the last 7 full days: 76% uptime. Rust Tracker logged it first on 17 September 2026.
What Rust version is ServerDevServer on?
Rust network protocol 2635 and build 168909 on Windows is what ServerDevServer runs. The same protocol is required to join, and Steam updates it for you.
Where does ServerDevServer sit?
Nothing on region from ServerDevServer; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 91.245.44.75:28015.
Player Count
How many players are on ServerDevServer right now?
Offline now for ServerDevServer, last seen 28 hours ago. Over seven days: average 0, peak 1 players.
Where does ServerDevServer sit in the server rankings?
Top 32% of all ranked servers, and #7,182 on seven-day player hours: ServerDevServer.
Settings
Which settings and rules are confirmed on ServerDevServer?
Nothing in ServerDevServer's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. Off: VAC, Valve's anti-cheat.
Which map is loaded on ServerDevServer?
Generated by the game: the procedural map on ServerDevServer.
How to Join
What is the way to join ServerDevServer?
Open the console in Rust with F1 after starting the game, then type client.connect 91.245.44.75:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.