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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,700online PAX43,056playing OCC3,055with players WIPED 3H102
MODModded traffic
Callsign

SRV7182

ServerDevServer

Offline 91.245.44.75:28015 checked 1d ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#7,182top 32%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123402:0006:0010:0013:0017:0021:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct14 Oct22 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.6 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:38 UTC6d ago 1 – running 0
Thu 15 Oct, 14:55 UTC13d ago 0 – 7 days 1
Mon 12 Oct, 14:03 UTC16d ago 1 – 3 days 1
Fri 2 Oct, 17:51 UTC26d ago 1 – 9.8 days 1
Thu 1 Oct, 23:36 UTC FW27d ago 1 – 0.8 days 0
Fri 25 Sep, 08:11 UTC33d ago 0 – 6.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 34/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 135/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 117 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 34/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 92 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 28/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
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  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry ServerDevServer?

On Rust Tracker, ServerDevServer sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the tags mean that ServerDevServer is listed under?

The game's server browser reads these tags from ServerDevServer: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on ServerDevServer on wipe day?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for ServerDevServer?

No next wipe to predict for ServerDevServer, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 6 days 6 hours since this world was made.

Location and Status

How reliable is ServerDevServer, and is it online now?

Offline now, ServerDevServer was last seen 28 hours ago. 127 of 168 hours up over the last 7 full days: 76% uptime. Rust Tracker logged it first on 17 September 2026.

What Rust version is ServerDevServer on?

Rust network protocol 2635 and build 168909 on Windows is what ServerDevServer runs. The same protocol is required to join, and Steam updates it for you.

Where does ServerDevServer sit?

Nothing on region from ServerDevServer; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 91.245.44.75:28015.

Player Count

How many players are on ServerDevServer right now?

Offline now for ServerDevServer, last seen 28 hours ago. Over seven days: average 0, peak 1 players.

Where does ServerDevServer sit in the server rankings?

Top 32% of all ranked servers, and #7,182 on seven-day player hours: ServerDevServer.

Settings

Which settings and rules are confirmed on ServerDevServer?

Nothing in ServerDevServer's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. Off: VAC, Valve's anti-cheat.

Which map is loaded on ServerDevServer?

Generated by the game: the procedural map on ServerDevServer.

How to Join

What is the way to join ServerDevServer?

Open the console in Rust with F1 after starting the game, then type client.connect 91.245.44.75:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players 50 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.