RND15419=
RandomRaids local test
Offline 91.244.71.128:28115 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 84/500
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02MODPlayers 127/100
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03MODPlayers 82/225
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04MODPlayers 31/700
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05MODPlayers 6/200
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06MODPlayers 13/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show RandomRaids local test?
These Rust Tracker lists carry RandomRaids local test: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that RandomRaids local test is listed under?
The game's server browser reads these tags from RandomRaids local test: gmrust (Game mode): Standard survival mode for Rust; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
Which wipe times are confirmed for RandomRaids local test?
RandomRaids local test's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 9 days 22 hours since this world was made.
Server Details
Is RandomRaids local test up, and how does its uptime hold?
Tracking shows RandomRaids local test offline as of now, last seen 8 hours ago. 20% uptime over the last 6 full days, with 29 of 144 hours up. The first sighting by Rust Tracker was 21 October 2026.
Which Rust version is confirmed on RandomRaids local test?
Rust network protocol 2634 and build 167781 on Windows is what RandomRaids local test runs. To join, your game must be on the same protocol; Steam handles the update.
Which location is RandomRaids local test in?
Region: none published by RandomRaids local test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 91.244.71.128:28115.
Population
How many players are on RandomRaids local test right now?
Last seen 8 hours ago; RandomRaids local test is offline at present. Seven-day average for this server: 0 players.
How does RandomRaids local test compare in the rankings?
Seven-day player hours put RandomRaids local test at #15,419, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on RandomRaids local test?
The name of RandomRaids local test carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
What map is RandomRaids local test on?
Procedural map on RandomRaids local test, made by the game.
How to Join
Which steps join RandomRaids local test?
To connect: start Rust, press F1, enter client.connect 91.244.71.128:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.