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INTFO Rust | Procedural
Online 91.240.74.124:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:19 UTC24d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:32 UTC FW25d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 11:26 UTC37d ago | 1 | halved by day 4 | 11.5 days | 0 |
| Fri 18 Sep, 11:05 UTC39d ago | 1 | halved by day 1 | 2 days | 0 |
| Thu 17 Sep, 20:42 UTC39d ago | 1 | – | 0.6 days | 0 |
| Wed 16 Sep, 22:44 UTC40d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 245/500
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02MODPlayers 134/100
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03MODPlayers 190/225
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04MODPlayers 30/200
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05MODPlayers 195/700
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06MODPlayers 59/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show INTFO Rust | Procedural?
These Rust Tracker lists carry INTFO Rust | Procedural: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on INTFO Rust | Procedural?
These tags are published by INTFO Rust | Procedural for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $rpol (Region code): Region code for this server: pol; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on INTFO Rust | Procedural when wipe day lands?
At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 33 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 2.5 where it did not hold.
When does INTFO Rust | Procedural wipe?
Irregular wipe times at INTFO Rust | Procedural: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 24 days 9 hours.
Server Details
What is the uptime on INTFO Rust | Procedural, and is it online?
INTFO Rust | Procedural is up and online at this moment. About 19 hours ago it restarted last, based on reported uptime. 100% uptime over the last 7 full days, with 168 of 168 hours up. Rust Tracker logged it first on 16 September 2026.
What Rust version is INTFO Rust | Procedural on?
Rust network protocol 2635 and build 168909 is the build on INTFO Rust | Procedural; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
What is performance like on INTFO Rust | Procedural?
For the last 48 hours it averaged 45 server fps; the floor was 2. Buildings, deployables and the rest of the world took it to a maximum of 79,836 entities. It drew as much as 5,031 MB of memory. A climbing entity count and low fps are what register as lag for players.
Which location is INTFO Rust | Procedural in?
Region: none published by INTFO Rust | Procedural, region code pol. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 91.240.74.124:28015.
Player Count
What is the player count on INTFO Rust | Procedural?
Slots 10; players on board 0: that is INTFO Rust | Procedural now. Peak of 2 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 22:00 UTC, averaging 2 players.
How does INTFO Rust | Procedural compare in the rankings?
Top 44% of all ranked servers, and #9,782 on seven-day player hours: INTFO Rust | Procedural.
Map and Rules
Which settings and rules are confirmed on INTFO Rust | Procedural?
No gather rate appears in INTFO Rust | Procedural's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
What map is INTFO Rust | Procedural on?
Generated by the game from seed 1573025114, the procedural map on INTFO Rust | Procedural measures 3,500. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
Which steps join INTFO Rust | Procedural?
To connect: start Rust, press F1, enter client.connect 91.240.74.124:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://rust.intfo.ru.
Server tags
What each one means.
Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$rpol
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.