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Rust TrackerRTRC · Radar control
ATIS RTRC INFO L SRV11,641online PAX44,965playing OCC3,093with players WIPED 3H105
MODModded traffic
Callsign

TST8092=

Test Server | Map Pre-Release for Canadian Chill

Online NA · us5 91.229.114.90:28040 checked 10m ago

weekly wipes moddedoxidepve
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 1
Rank#8,092top 36% · #1169 in NA
Last wipe2d agoweekly schedule
Next wipe4d 9hMon 2 Nov, 17:43 UTC
Track history

Players

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep14 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Monday 2 November, 17:43 UTC, in 4d 9h.

Its weekly schedule tag · low confidence

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

  1. 4d 9hMon 2 Nov, 17:43 UTC
  2. 7d 10hThu 5 Nov, 19:00 UTCFW
  3. 11d 9hMon 9 Nov, 17:43 UTC
  4. 18d 9hMon 16 Nov, 17:43 UTC
  5. 25d 9hMon 23 Nov, 17:43 UTC
  6. 32d 9hMon 30 Nov, 17:43 UTC
  7. 35d 10hThu 3 Dec, 19:00 UTCFW
  8. 39d 9hMon 7 Dec, 17:43 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:43 UTC2d ago 1 – running 0
Mon 19 Oct, 18:25 UTC9d ago 1 halved by day 4 7 days 0
Wed 14 Oct, 19:11 UTC14d ago 3 halved by day 1 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
    Callsign RST013NA · groups of 8+ · monthly · 50 on average [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
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  6. 06MOD
    Callsign RST014NA · groups of 8+ · monthly · 38 on average [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Test Server | Map Pre-Release for Canadian Chill?

PvE servers, tracked live, Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include Test Server | Map Pre-Release for Canadian Chill. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

How should you read the tags on Test Server | Map Pre-Release for Canadian Chill?

The game's server browser reads these tags from Test Server | Map Pre-Release for Canadian Chill: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $rus5 (Region code): Region code: us5; ^w (Weekly): A weekly wipe; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): Server browser: listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on Test Server | Map Pre-Release for Canadian Chill on wipe day?

The average peak across recent wipes: 2 players. The peak on the latest wipe came 1 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 2.5 where it did not hold.

Which wipe times are confirmed for Test Server | Map Pre-Release for Canadian Chill?

The prediction for Test Server | Map Pre-Release for Canadian Chill follows its tag, as too few wipes are on record to confirm the schedule. Due on Monday 2 November at 17:43 UTC: its next wipe. Its world went live 2 days 12 hours. Its tags carry a weekly wipe schedule.

Location and Status

What is the uptime on Test Server | Map Pre-Release for Canadian Chill, and is it online?

Test Server | Map Pre-Release for Canadian Chill is up and online at this moment. The uptime it reports puts the last restart about 2 days 11 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 25 September 2026.

Which Rust build is Test Server | Map Pre-Release for Canadian Chill running?

Rust network protocol 2635 and build 168909 on Linux is what Test Server | Map Pre-Release for Canadian Chill runs. Steam updates it for you; your game must share the protocol to join.

How smoothly does Test Server | Map Pre-Release for Canadian Chill run?

Average server fps over the last 48 hours: 60, with a low of 50. Peak entity count: 104,613, covering buildings, deployables and all else in the world. Peak memory use: 5,048 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is Test Server | Map Pre-Release for Canadian Chill hosted in?

The NA tag places Test Server | Map Pre-Release for Canadian Chill in North America, by its own listing; region code us5. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 91.229.114.90:28040.

Player Count

Is Test Server | Map Pre-Release for Canadian Chill busy?

Test Server | Map Pre-Release for Canadian Chill is at 0 players, capacity 10. Seven-day average 0 players; peak 1. At 02:00 UTC it drew its highest average of the last 48 hours: 1 players.

Where does Test Server | Map Pre-Release for Canadian Chill sit in the server rankings?

Test Server | Map Pre-Release for Canadian Chill places #8,092 on seven-day player hours, #1,169 in North America and in the top 36% of all ranked servers.

Settings

Which settings and rules are confirmed on Test Server | Map Pre-Release for Canadian Chill?

No gather rate appears in Test Server | Map Pre-Release for Canadian Chill's name. 8 players per group is the game's default, and the cap holds. It runs pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

What map is Test Server | Map Pre-Release for Canadian Chill on?

The map on Test Server | Map Pre-Release for Canadian Chill is procedural, size 4,250, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.

How to Join

What is the way to join Test Server | Map Pre-Release for Canadian Chill?

To connect: start Rust, press F1, enter client.connect 91.229.114.90:28040 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://www.chill-rust.ca/.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$rus5,v2635,^p,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$rus5
Region code Region code: us5.

Wipe schedule

^w
Weekly A weekly wipe.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.