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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,817online PAX84,577playing OCC3,660with players WIPED 3H389
MODModded traffic
Callsign

CLS9235

Celestial Dev

Offline NA · us5 91.229.114.222:28015 checked 2d ago

moddedcarbon
Clearance · join
Players now 0/ 8 0% full
7-day average0peak 1
Rank#9,235top 41% · #1236 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct10 Oct24 Oct29 Oct

Top 41% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:10 UTC8d ago 1 – running 0
Sat 3 Oct, 17:26 UTC26d ago 1 – 17.2 days 0
Sat 26 Sep, 19:42 UTC33d ago 1 halved by day 1 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 35/100
  2. 02MOD
    Callsign ENR051NA · groups of 8+ · 29 on average [US] Enardo - Random Farming - Small One Grid | OneGrid
    Players 34/50
  3. 03MOD
    Callsign WLL015NA · groups of 8+ · weekly · 26 on average [NA] Willjum's Solo Only | Thursday Wipes
    Players 81/100
  4. 04MOD
    Callsign DGN027NA · groups of 8+ · weekly · 15 on average Rust Degens - US Vanilla | Fridays
    Players 8/150
  5. 05MOD
    Callsign WLL015NA · groups of 8+ · monthly · 14 on average [NA] Willjum's Casual Solo/Duo Monthly
    Players 16/175
  6. 06MOD
    Callsign HMP018NA · groups of 8+ · monthly · 7 on average Hempville 420 No Kos Low Decay / Limited PvP
    Players 7/90
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Celestial Dev?

Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include Celestial Dev. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags mean that Celestial Dev is listed under?

These tags are published by Celestial Dev for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): Capacity: 8 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $rus5 (Region code): Region code: us5; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): Server browser: listed under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Who operates Celestial Dev?

Celestial Dev publishes a joinmyga.me hostname. 18 other servers we track do too, so the same operator most likely runs them.

Wipe Times

What happens on Celestial Dev on wipe day?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.

When does Celestial Dev wipe?

Wipe times at Celestial Dev are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 8 days 23 hours.

Location and Status

Is Celestial Dev up, and how does its uptime hold?

Offline now, Celestial Dev was last seen 2 days 1 hours ago. Uptime stood at 8% for the last 7 full days, 13 of 168 hours online. Rust Tracker logged it first on 25 September 2026.

Which Rust version is confirmed on Celestial Dev?

Rust network protocol 2635 and build 168909 is the build on Celestial Dev; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

What location is Celestial Dev hosted in?

The NA tag places Celestial Dev in North America, by its own listing; region code us5. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 91.229.114.222:28015.

Population

What is the player count on Celestial Dev?

Offline now for Celestial Dev, last seen 2 days 1 hours ago. Peak of 1 in the last seven days, average 0 players.

Where does Celestial Dev sit in the server rankings?

Seven-day player hours: #9,235 overall for Celestial Dev, top 41% of ranked servers, #1,236 in North America.

Map and Rules

Which settings and rules are confirmed on Celestial Dev?

The name of Celestial Dev carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.

What map is Celestial Dev on?

Generated by the game from seed 1337, the procedural map on Celestial Dev measures 3,584. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name COLONY.

Connect

Which steps join Celestial Dev?

To connect: start Rust, press F1, enter client.connect 91.229.114.222:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp8,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp8
Max players Capacity: 8 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$rus5
Region code Region code: us5.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.