PHS15344=
RR Physgun DEV
Online NA · uk1 194.69.160.15:28043 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 19/100
-
02MODPlayers 12/50
-
03MODPlayers 5/100
-
04MODPlayers 10/150
-
05MODPlayers 7/175
-
06MODPlayers 3/90
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry RR Physgun DEV?
These Rust Tracker lists carry RR Physgun DEV: Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the tags mean that RR Physgun DEV is listed under?
These tags are published by RR Physgun DEV for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer is RakNet, which is standard for the game; $ruk1 (Region code): Region code for this server: uk1; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework; NA (North America): The server browser lists it under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Which operator runs RR Physgun DEV?
RR Physgun DEV publishes a joinmyga.me hostname. 18 other servers we track do too, so the same operator most likely runs them.
Wipe Times
What happens on RR Physgun DEV on wipe day?
Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it.
When does RR Physgun DEV wipe?
The record holds too few of RR Physgun DEV's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 17 days 6 hours since this world was made.
Location and Status
How reliable is RR Physgun DEV, and is it online now?
Tracking shows RR Physgun DEV online as of now. By its own uptime figure, the last restart was roughly 17 days 4 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
What Rust version is RR Physgun DEV on?
Rust network protocol 2634 and build 167584 on Linux is what RR Physgun DEV runs. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on RR Physgun DEV?
Server fps held an average of 60 across the last 48 hours, never below 60. Buildings, deployables and the rest of the world took it to a maximum of 16,100 entities. Peak memory use: 2,696 MB. A climbing entity count and low fps are what register as lag for players.
Which location is RR Physgun DEV in?
In North America, under the NA tag, RR Physgun DEV lists itself; its region code is uk1. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 194.69.160.15:28043.
Player Count
How many players are on RR Physgun DEV right now?
Slots 100; players on board 0: that is RR Physgun DEV now. The last seven days put it at 0 players on average.
Where does RR Physgun DEV sit in the server rankings?
Seven-day player hours: #15,344 overall for RR Physgun DEV, top 69% of ranked servers, #1,503 in North America.
Map and Rules
Which settings and rules are confirmed on RR Physgun DEV?
Nothing in RR Physgun DEV's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.
What map is RR Physgun DEV on?
Generated by the game from seed 1234567, the procedural map on RR Physgun DEV measures 1,500. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
How do you get onto RR Physgun DEV?
Open the console in Rust with F1 after starting the game, then type client.connect 194.69.160.15:28043. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8
Game
gmrust
mp100
ts8
v2634
cs167584
ptrak
$ruk1
Difficulty
^v
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.