RST13283
RustSkinLab Content Studio
Offline 90.254.148.131:28025 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 49/500
-
02MODPlayers 133/100
-
03MODPlayers 63/225
-
04MODPlayers 15/700
-
05MODPlayers 3/200
-
06MODPlayers 6/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry RustSkinLab Content Studio?
On Rust Tracker, RustSkinLab Content Studio sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that RustSkinLab Content Studio is listed under?
These tags are published by RustSkinLab Content Studio for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
On what schedule does RustSkinLab Content Studio wipe?
RustSkinLab Content Studio's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 27 days 6 hours.
Location and Status
What is the uptime on RustSkinLab Content Studio, and is it online?
Tracking shows RustSkinLab Content Studio offline as of now, last seen 16 days 7 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 9 October 2026.
Which Rust build is RustSkinLab Content Studio running?
Confirmed for RustSkinLab Content Studio: Rust network protocol 2634 and build 166494, Windows. The same protocol is required to join, and Steam updates it for you.
Which location is RustSkinLab Content Studio in?
Region: none published by RustSkinLab Content Studio. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 90.254.148.131:28025.
Player Count
Is RustSkinLab Content Studio busy?
Offline now for RustSkinLab Content Studio, last seen 16 days 7 hours ago.
How does RustSkinLab Content Studio compare in the rankings?
Seven-day player hours put RustSkinLab Content Studio at #13,283, within the top 61% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on RustSkinLab Content Studio?
Nothing in RustSkinLab Content Studio's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for RustSkinLab Content Studio?
A procedural map runs on RustSkinLab Content Studio, generated by the game.
How to Join
How do you get onto RustSkinLab Content Studio?
To connect: start Rust, press F1, enter client.connect 90.254.148.131:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.