RST15901
RustSkinLab Content Studio
Offline 90.254.148.131:28025 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 140/500
-
02MODPlayers 135/100
-
03MODPlayers 188/225
-
04MODPlayers 81/700
-
05MODPlayers 8/200
-
06MODPlayers 16/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry RustSkinLab Content Studio?
Modded servers, tracked live — the Rust Tracker lists that include RustSkinLab Content Studio. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does RustSkinLab Content Studio carry, and what do they mean?
Listed for the server browser to read, RustSkinLab Content Studio publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
On what schedule does RustSkinLab Content Studio wipe?
RustSkinLab Content Studio's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 27 days 11 hours.
Server Details
Is RustSkinLab Content Studio up, and how does its uptime hold?
Offline now, RustSkinLab Content Studio was last seen 21 days 12 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 2 October 2026.
Which Rust version is confirmed on RustSkinLab Content Studio?
Confirmed for RustSkinLab Content Studio: Rust network protocol 2634 and build 166494, Windows. To join, your game must be on the same protocol; Steam handles the update.
Which location is RustSkinLab Content Studio in?
Nothing on region from RustSkinLab Content Studio; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 90.254.148.131:28025.
Population
How many players are on RustSkinLab Content Studio right now?
Offline: RustSkinLab Content Studio, last seen 21 days 12 hours ago.
How does RustSkinLab Content Studio compare in the rankings?
Top 72% of all ranked servers, and #15,901 on seven-day player hours: RustSkinLab Content Studio.
Settings
Which settings and rules are confirmed on RustSkinLab Content Studio?
Nothing in RustSkinLab Content Studio's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
What map is RustSkinLab Content Studio on?
Generated by the game: the procedural map on RustSkinLab Content Studio.
How to Join
What is the way to join RustSkinLab Content Studio?
To connect: start Rust, press F1, enter client.connect 90.254.148.131:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.